How is experience awarded in World of Tanks (WoT)? Some aspects of accruing experience in numbers How to gain combat experience in world of tanks.

World of Tanks is a multiplayer game where you can control various combat vehicles different countries peace. The main resource in the game that affects account development is experience or exp. This resource allows you to buy improved components for the tank, in other words, they are key for the player in the process of developing the vehicle, and moves to the next level. The process of gaining experience is labor-intensive and requires a lot of effort from the player. This article will look at how to quickly gain experience in game World of Tanks.

Concept - experience inWOT

Experience is a key resource for developing a game account. It is necessary for pumping up equipment and acquiring combat modules. There are 4 types of experience in the game.

Let's look at each of these types in detail:

  • Combat - the player gains experience individually. During the game, 95 percent of the experience gained in battle is distributed directly to the tank that participated in the battle. This allows you to develop the machine further along the research branch, acquire modules and move to the next level.
  • Free - can be used to develop any vehicle or component of any tank. Exp of this type is 5 percent of the resource acquired in battle.
  • Experience of crew members is awarded after the battle. The crew receives the same amount of experience as the vehicle.
  • Combat experience accumulated on premium vehicles can be converted into free experience. The ratio is a gold coin to 25 experience units.

Having understood the types of experience, it is necessary to consider the principles by which this resource is awarded for the player’s actions during the battle.

How to earn

In the game, exp is awarded to the player for certain useful actions what he was able to do for the team’s victory:

  • Destroying an enemy tank.
  • Damage to modules on an enemy tank.
  • Damage to enemy crew.
  • Lighting up an enemy vehicle is automatically awarded 10% of the experience that allies receive when attacking the vehicle.
  • Ram the enemy.
  • Detecting enemies while spotting enemy artillery will award an additional 50% experience.
  • The bonus will be awarded if you manage to push the enemy off the cliff.
  • Experience is awarded for capturing an enemy base.
  • Defending your own base while it is being captured by the enemy allows you to receive a significant bonus in battle.
  • The total amount of damage that your tank inflicted on the enemy during the tigers is of great importance.
  • Using a premium account increases the experience gained by 50%.

The system for accruing combat experience was read by the developers down to the smallest detail; any action that had a positive consequence for the team’s victory will be noted when crediting the final experience.

Quick ways to gain experience

The game developers place an emphasis on ensuring that all users play exclusively by the rules and do not use various illegal programs to boost their account. Therefore, there is not much advice on how to quickly earn experience. The level of the game, the vehicle's survivability in battles, and the amount of damage caused by you affect the experience gained. We can conclude that it is necessary to learn how to operate a tank extremely effectively, to know the terrain perfectly individual cards, understand what is happening in this moment and take advantage of the situation correctly.

All of these tips together will allow you not only to become an effective team member and highly professional player, but also to quickly gain experience. However, the amount of experience gained can be slightly increased. By purchasing a premium account for the game, users automatically earn more experience and money for battles. Recently, the game added the ability to level up the team and tank faster. Game developers game world such a thing as a personal reserve. Using your personal reserve will increase the amount of experience gained by 50 or even 100%, depending on what resource is used.

In addition, the game constantly has various promotions and bonuses that can increase the amount of experience gained by x 5 times. Every day, experience from the first battle won in a day is multiplied by x 2.

Free experience

Free experience is an important game resource, as mentioned above, it depends on the combat experience that the player receives as a result of the battle. You can earn this type of experience both in regular free battles and in team competitions. There is a possibility additional receipt experience that requires material investments. Elite vehicles gain experience during the game, which cannot be transferred to other tanks.

However, it is possible to exchange experience with premium equipment. This can only be done for in-game gold. The transfer is carried out at the rate of 20 units per gold coin. This method can be used to upgrade entire individual branches.

Crew development

Crew development will allow you to operate the tank more efficiently, and team members will also gain additional skills that will help in battle. You can speed up your crew leveling by using your personal reserves or transferring the experience gained on premium and elite tanks to develop the skills of your crew members.

It is also possible to fully upgrade the crew’s skills when purchasing a new tank. However, this is done for in-game gold. Developing skills allows you to significantly increase the speed of the tank in battle, the crew will be able to quickly carry out repairs, determine the location of the enemy, and reload, saving time. Every second is important in the game, so developing your crew’s skills will give you a head start over other players. More quick action crew, significantly increase the chances of winning the battle, which in turn will lead to an increase in experience gained and more fast development account.

Using the tips from the article, you can gain more experience, and as a result, your game account will develop much faster.

  • For causing damage to enemy tanks (the difference in tank levels is taken into account).
  • For causing critical damage to enemy tanks (the difference in tank levels is taken into account).
  • For “assistant” points (to any tank for damage caused by allied equipment while repairing the track of an enemy tank that it shot down).
  • For detecting enemy tanks (more for self-propelled guns than for a regular tank).
  • Any tank for damage inflicted by allied equipment on targets “exposed” by it. You will receive additional experience for damage according to your intelligence data for each level of difference between your tank and the “exposed” target (but not more than 30%).
  • Self-propelled guns - for damage caused by allied vehicles to targets stunned by this self-propelled gun. You will receive additional experience for damage to your stun for each level of difference between your tank and the target (but not more than 30%).
  • For pushing/drowning enemy tanks. If the tank was pushed by several players, the experience is divided between them in proportion to their impact on the tank.
  • For the destruction of an enemy tank (only to the one who destroyed this tank; the difference in tank levels is taken into account).
  • For capturing an enemy base (only for invaders, in proportion to the time spent at the base).
  • For receiving the Defender medal when defeating the capture of your own base.
  • For the fact that your tank survived the battle.
  • For active hostilities. Such actions refer to the firing of equipment during combat. The effect on the total amount of experience is not very significant, but still there.
  • For damage caused to the enemy by your team. The greater the damage, the more experience each player will receive. Only damage inflicted on subsequently destroyed tanks is counted. (The coefficient is not very significant.)
  • For a team victory (+50% experience for each player).

When earning a Battle Hero achievement, Epic Achievement, or Platoon Award, players on the losing team receive the same amount of experience and credits as players on the winning team. If you play in a platoon with single-tier vehicles (tiers IV–X), the amount of experience gained can be increased.

Bonus values:

Platoons dynamically formed in battle will receive bonuses to experience for playing on same-level vehicles starting from the second battle.

For a premium account, the experience gained is additionally multiplied by 1.5.

First you need to understand what it is machine experience, this type resources in World Of Tanks are accumulated on each vehicle separately and are used to research new modules directly on this vehicle, or the next tank. Vehicle experience is earned in battles for active actions: causing damage, destroying enemy vehicles, detecting enemy positions, as well as for damage caused by allies to opponents discovered by the player. There is a bonus to experience for surviving combat, as well as for winning.

A premium account increases the experience gained by 50 percent, and premium equipment also has a bonus to the experience gained. The bonus for premium tanks is calculated depending on their level. Players with a premium account have the opportunity to triple the experience gained 5 times. Also, for the first victory of the day there is a x2 bonus, and during various promotions, the experience for the first victory can triple or even become five times more. Gaining free experience is calculated based on the vehicle experience gained during the battle.

Free experience is a game resource that can be used to study any modules or techniques that are available to the user at the time of study. When learning a new gaming technique or module, unallocated experience is spent, and only then free experience. Free experience is not tied to a specific technique, it is a free game currency like in-game gold, credits, bonds. This type resources allows you to speed up the discovery of new equipment in the game, and directly speed up your account leveling.

How to earn free experience in world of tanks

You can earn free experience in several ways:

  1. After each battle, 5 percent of free experience is awarded, based on the experience gained during the battle. That is, after a battle, for example, from gaining a thousand experience from the vehicle on which this battle was fought, the player will receive 50 units of free experience.
  2. Free experience can be transferred from unallocated experience of “elite equipment”; in-game gold is used for this transaction. The standard transfer rate is 1 gold for 25 undistributed experience. During some game events, usually introduced during major holidays or events, the transfer rate of experience for elite vehicles is usually increased, and this is usually notified. Look current rate translation can be done in the free experience translation window.

How to use free experience in WoT

This resource is used for more quick opening of equipment or bringing it to a top-end configuration. If you want to open a new module or vehicle, you can do this without waiting for the full accumulation of undistributed experience of the combat vehicle. To do this you need to go to research branch, open the tab of the currently available tank, and if the amount of free experience and the availability of research for the vehicle allows you to open this vehicle, and click on the research button.

Free experience can also be used for accelerating the acquisition of crew skills and abilities. To do this, you need to go to the personal file of the crew member of the selected vehicle, press the speed up button, select the required pumping level, then select the “Exchange” item.

Consistent experience across Wargaming games.

With the introduction of a single premium account in games from Wargaming, an innovation appeared that included the ability to use single free experience in World of Tanks and World of Warplanes. It is tied to the standard free-to-play gaming experience and represents single currency in games and can be used to research equipment in both Wargaming tanks and aircraft.

Good day everyone! This topic is dedicated to how to earn experience! But first, let's discuss what experience actually is. As with any MMO, experience matters a lot in World of Tanks. Only with the help of experience is it possible to move up the “tank ladder.” For combat experience, the player can research tank modules or equipment that is available for research. Combat experience can only be gained in battle, by killing or highlighting the enemy. However, there are other criteria that affect the total amount of experience earned in battle. As you know, experience in World of Tanks is divided into two categories: free and combat.

As for combat experience, it is awarded for the following actions in battle:

  1. Dealing damage to enemy tanks - the vehicle class and enemy level are taken into account. For example, for 2000 damage, a firefly will be given much more experience than a tank destroyer or artillery gun, since the main purpose of a light tank is not to cause damage to the enemy, but to illuminate enemy positions. The level of the enemy to whom the damage was dealt is also important. Thus, by killing high-level enemies, you will gain more experience than by shooting low-level tanks. Additional experience is also given for destroying tanks, but it is better to deal 400 damage than to finish off a tank with 5 HP.
  2. There is also a bonus of sorts for causing critical damage to an enemy. Burning the engine or tanks, crit ammo rack or rotary mechanism turrets, track collapses and concussions of crew members are also taken into account when calculating experience.
  3. The initial exposure of the enemy (detecting enemies) counts towards experience. Moreover, they give more experience for detecting self-propelled guns than for spotting another class of tank. If, due to the light of the tank, enemies were destroyed or damaged, then a kind of bonus to experience is given for this - “damage with your help.”
  4. IN latest patches Another criterion was introduced, according to which additional experience is also given for pushing/drowning tanks.
  5. Capturing an enemy base or shooting down a capture is rewarded with experience.
  6. Additional experience is awarded for active combat operations, worthy resistance, survivability in battle and received medals. Moreover, for winning a battle, teams give the most experience: +50% experience for each player.
  7. Many people prefer to finish off their opponents, since the more damage the team inflicts, the more experience the winning players will receive.

Many users do not know how experience is awarded in WoT. They are often mistaken that you can gain experience for damaging allies. On the contrary, for a team kill or damage to allied vehicles, you will be deducted part of your earned experience and credits in proportion to the damage caused. Also, damage is not awarded for non-penetration or ricochets and for receiving damage. There is no bonus for a loss or a draw. As a result, if you want a lot of experience at the end of the battle, you must win.

However, World of Tanks is protected from experience cheating. For example, if you leave a battle and do not enter until it ends, then experience will ultimately not be awarded. True, this is only if your tank is not destroyed.

To summarize, we can say that to obtain maximum quantity experience you need to destroy enemies, deal damage and, most importantly, win the battle while remaining alive. In this case, it is advisable to have a premium account, since if you have one, you can receive 50% more experience in each battle, regardless of the outcome of the fight

Free experience– a valuable resource that allows you to bring tanks to the top without unnecessary pain.

Anyone who has played World of Tanks at least a little already understands the great value of free experience. For the rest, I'll remind you a little what it is. Free experience is not tied to any tank; it can be spent on researching any tank module, any tank. It is the accumulated free experience that allows you to open modules and tanks without having to drive in stock.

Difficulties

The difficulty of accumulating free experience is that only 5 % from the experience gained in battle, although bonuses from the first victory of the day work. By the way, the double experience stars themselves should be used to slightly increase the flow of free experience into the hangar. But, for example, I don’t like jumping from tank to tank, so this option is not suitable for everyone.

I repeat that free experience accumulates very slowly, only 5 units of experience from every hundred goes into free experience. That is, with 1000 experience we will get only 50 free, which is very, very little. I also ask you to soberly assess your capabilities, is it really that often that you are awarded more than 1000 experience for a battle? So it is very difficult to accumulate free experience.

Many or few?

Free experience accumulates slowly, but modules for tanks cost a lot. So the upward circuit will not work. That is, accumulate free experience for modules for the tank high level almost impossible. There, the cost of modules is already in the tens of thousands, so it is almost impossible to accumulate such a lot of free experience for free. It should be understood that free experience is an exclusively paid service.

Paid option

Why does World of Tanks have free experience at all? To encourage use paid services. Yes, there is a service for transferring experience from elite tanks to free experience, where you will receive a sufficient amount of free experience for real money. The developers are happy, and the donor will not suffer on stock and dull tanks.

I’ll expand a little further on the conspiracy theory that is often a marketing practice. There's a reason the tanks are simply disgusting in stock condition. And yes, some tanks are so terrible for a reason, and getting at least something out of them is sometimes problematic. So earn free experience free game almost impossible.

I don’t recommend spending money on free experience, just like investing money in world of tanks in general. By specificity Online Games, in wot there will always be worthy goals to open for free experience, this is a banal stimulation of online and donation. So don’t rush to the terminal, money in wot will only lead to increased loss of time, you will play more and longer.

There is hope?

If there is, it is groundless. Never forget that world of tanks is a commercial project. And transferring experience from elite tanks to free experience is one of the most popular and profitable services provided to players for money. These two facts eloquently hint that it is almost impossible to accumulate free experience for free.

Although, there is a small but. If you research not so many tanks at the same time, then the free experience will be enough to open modules for tanks of low levels. If you wish, you can skip the tanks of the first levels by opening them for free. But these are perhaps the only opportunities that the free experience provides to all players, not just those who pay.

Oh, yes, we won’t consider the option that by playing a lot and actively you can accumulate any amount of free experience. Because world of tanks is considered only as computer game, for entertainment purposes only. Those who seriously intend to spend 24 hours a day on the battlefields of World of Tanks, it seems to me, are seriously mistaken in their priorities.

Although I can’t help but give at least some sensible recommendations. However, there is nothing special to advise in terms of free experience. The first universal advice works always and everywhere - try to play better, play for the quality of battles, not for their quantity . The more experience you earn in battle, the more free experience you will receive.

It could also be useful use bonus experience for the first victory of the day on each tank. So, if you have a lot of tanks, then by knocking down stars you can somewhat speed up the flow of free experience. But this solution does not seem to me personally to be uniquely good. We all know that the simplest shooting down of stars can take a long time and turn around.

Well, my final advice regarding the accumulation of free experience in wot is a recommendation for its economical use. It is best to spend it on modules rather than opening tanks. Moreover, the greater effect will be if you use free experience on tanks of low levels; relatively little experience is required to open modules on them.

Total

The accumulation of free experience in the free version is not of fundamental importance. The fact is that too little experience goes into free experience, and modules for tanks are too expensive. So, for the most part, free experience is the lot of donors. It is very difficult to simply accumulate free experience by playing, and there are practically no free tools to speed up this process.

World of Tanks is a multiplayer game where you can control various combat vehicles from around the world. The main resource in the game that affects account development is experience or exp. This resource allows you to buy improved components for the tank, in other words, they are key for the player in the process of developing the vehicle, and moves to the next level. The process of gaining experience is labor-intensive and requires a lot of effort from the player. This article will look at how to quickly gain experience in the game World of Tanks.

Concept - experience inWOT

Experience is a key resource for developing a game account. It is necessary for pumping up equipment and acquiring combat modules. There are 4 types of experience in the game.

Let's look at each of these types in detail:

  • Combat - the player gains experience individually. During the game, 95 percent of the experience gained in battle is distributed directly to the tank that participated in the battle. This allows you to develop the machine further along the research branch, acquire modules and move to the next level.
  • Free - can be used to develop any vehicle or component of any tank. Exp of this type is 5 percent of the resource acquired in battle.
  • Experience of crew members is awarded after the battle. The crew receives the same amount of experience as the vehicle.
  • Combat experience accumulated on premium vehicles can be converted into free experience. The ratio is a gold coin to 25 experience units.

Having understood the types of experience, it is necessary to consider the principles by which this resource is awarded for the player’s actions during the battle.

How to earn

In the game, exp is awarded to the player for certain useful actions that he was able to do to help the team win:

  • Destroying an enemy tank.
  • Damage to modules on an enemy tank.
  • Damage to enemy crew.
  • Lighting up an enemy vehicle is automatically awarded 10% of the experience that allies receive when attacking the vehicle.
  • Ram the enemy.
  • Detecting enemies while spotting enemy artillery will award an additional 50% experience.
  • The bonus will be awarded if you manage to push the enemy off the cliff.
  • Experience is awarded for capturing an enemy base.
  • Defending your own base while it is being captured by the enemy allows you to receive a significant bonus in battle.
  • The total amount of damage that your tank inflicted on the enemy during the tigers is of great importance.
  • Using a premium account increases the experience gained by 50%.

The system for accruing combat experience was read by the developers down to the smallest detail; any action that had a positive consequence for the team’s victory will be noted when crediting the final experience.

Quick ways to gain experience

The game developers place an emphasis on ensuring that all users play exclusively by the rules and do not use various illegal programs to boost their account. Therefore, there is not much advice on how to quickly earn experience. The level of the game, the vehicle's survivability in battles, and the amount of damage caused by you affect the experience gained. We can conclude that it is necessary to learn how to operate a tank extremely effectively, to know the ideal landscape of the terrain of individual maps, to understand what is happening at the moment and to use the situation correctly.

All of these tips together will allow you not only to become an effective team member and highly professional player, but also to quickly gain experience. However, the amount of experience gained can be slightly increased. By purchasing a premium account for the game, users automatically earn more experience and money for battles. Recently, the game added the ability to level up the team and tank faster. Game developers game world such a thing as a personal reserve. Using your personal reserve will increase the amount of experience gained by 50 or even 100%, depending on what resource is used.

In addition, the game constantly has various promotions and bonuses that can increase the amount of experience gained by x 5 times. Every day, experience from the first battle won in a day is multiplied by x 2.

Free experience

Free experience is an important game resource, as mentioned above, it depends on the combat experience that the player receives as a result of the battle. You can earn this type of experience both in regular free battles and in team competitions. There is an opportunity to gain additional experience, which requires financial investment. Elite vehicles gain experience during the game, which cannot be transferred to other tanks.

However, it is possible to exchange experience with premium equipment. This can only be done for in-game gold. The transfer is carried out at the rate of 20 units per gold coin. This method can be used to upgrade entire individual branches.

Crew development

Crew development will allow you to operate the tank more efficiently, and team members will also gain additional skills that will help in battle. You can speed up your crew leveling by using your personal reserves or transferring the experience gained on premium and elite tanks to develop the skills of your crew members.

It is also possible to fully upgrade the crew’s skills when purchasing a new tank. However, this is done for in-game gold. Developing skills allows you to significantly increase the speed of the tank in battle, the crew will be able to quickly carry out repairs, determine the location of the enemy, and reload, saving time. Every second is important in the game, so developing your crew’s skills will give you a head start over other players. Faster crew actions significantly increase the chances of winning the battle, which in turn will lead to an increase in experience gained and faster account development.

Using the tips from the article, you can gain more experience, and as a result, your game account will develop much faster.

At the end of each battle, the player receives silver and experience points as a reward. The latter is simply necessary for conducting research with tanks and modules. Only five percent of all points earned become “free”. But what to do if this is not enough? Today we will touch on this topic in detail and talk about how to transfer experience to World of Tanks (Blitz). With a few simple steps, any player can significantly increase their points reserves.

How to transfer experience in the game World of Tanks

The transfer button is located in the main menu; it displays the number of points earned so far. After its activation, a special window appears with detailed list all elite tanks. Before transferring experience to World of Tanks, you must check the box for all required units of equipment.

Let's consider further actions using a specific example of the elite A-20 tank model. How to transfer experience that is equal to 3905 points in World of Tanks? Let us remind you that we are turning it from “elite” to “free”.

We tick the above-mentioned tank and indicate the required number of points in the “Transfer experience” tab. Click on it with the mouse button. It is worth remembering that gold is required to complete the transfer. One such coin is equal to twenty-five points. Let's assume that we need to turn one hundred units of "elite" experience into "free" - we will spend four coins on this. For a thousand points - forty, and so on. At the beginning of the game, 100 gold coins are transferred to each player's account - a gift from the development team.

After clicking the "Transfer" button, a confirmation window appears on the screen. Ready! Selected points from elite tanks became “free”. Such easy way will help you on how to transfer experience to World of Tanks.

What to spend free experience on

Tanks whose level has reached 10 are purchased in fairly good condition. What more cannot be said about technology low level. To bring a tank to the top, you need to spend money on research and purchasing credits for modules. This is what “free” experience is for. Of course, you can study technology without any costs, but stock condition is a dubious pleasure.

Thanks to "free" experience, you can avoid battles on inferior machines. If you don't want to waste time on a certain tank, you can easily skip it and move on to the next one on the list. It is worth saying that the number of points required to carry out such an operation differs significantly from the standard one.

Is it possible to buy?

You cannot buy experience, but you can purchase the special gold coins that were mentioned earlier. There are many ways free receipt golds - both honest and dishonest. Making a purchase in the official in-game store is perhaps the most proven option of all.

For gold you can purchase elite models of tanks, which are called “premium”. This technique is elite by default. The experience she earns in one battle is several times more than that of linear tanks. To transfer ten thousand points you will need sixteen dollars (or 550 rubles).

Game resource earned in battles. Divided by:

  • Experience on a specific tank is used to study new modules for this tank and new types of equipment (according to the “Research” tab).
  • The experience of a certain crew member is used to improve mastery of equipment (main specialty) and additional skills.
  • Free experience - can be used to study any modules and types of equipment.

Experience is earned

  • For causing damage to enemy tanks (the difference in tank levels is taken into account).
  • For causing critical damage to enemy tanks (the difference in tank levels is taken into account).
  • For “assistant” points (to any tank for damage caused by allied equipment while repairing the track of an enemy tank that was shot down by it).
  • For detecting enemy tanks (more for self-propelled guns than for a regular tank).
  • Any tank for damage inflicted by allied equipment on targets “exposed” by it. The player will receive additional experience for damage according to his intelligence data for each level of difference between the player’s tank and the “highlighted” target, but not more than 30%.
  • For pushing/drowning enemy tanks. If the tank was pushed by several players, then the experience is divided between them in proportion to their impact on the tank.
  • For the destruction of an enemy tank (only to the one who destroyed this tank; the difference in tank levels is taken into account).
  • For capturing an enemy base (only for invaders, in proportion to the time spent at the base).
  • For knocking down the capture of your own base (in proportion to the “shot down” percentage).
  • For the fact that your tank was not destroyed during the battle.
  • For active hostilities. Such actions mean shooting enemy tanks next to the player’s tank. In general, the effect on the total amount of experience is not very significant, but it is still there.
  • The more damage your team inflicts on the enemy, the more experience each player will receive. Only damage inflicted on subsequently destroyed tanks is counted. (The coefficient is not very significant.)
  • For a team victory (+50% experience for each player).
  • When earning a Battle Hero achievement, Epic Achievement, or Platoon Award, players on the losing team receive the same amount of experience and credits as players on the winning team.

Experience Modifiers

At the end of the battle, this bonus is displayed as a “bonus for the premium vehicle level.”

Free experience

  • 5% of the experience gained per battle goes towards free experience.
  • Experience with “elite” vehicles can be converted into free experience for in-game gold.

Standard rate 1 = 25. Sometimes, during promotions, there is a preferential rate of 1 = 35

Crew experience

  • Each crew member receives the same amount of experience per battle as the tank.
  • If a crew member was shell-shocked, he receives 10% less experience.
  • IN personal file Only “combat” experience is displayed, all bonuses (first victory, accelerated training) are not displayed, but are saved, and the level of proficiency of the current skill is calculated based on the sum of experience and bonuses.
  • The dependence of the level of proficiency on the experience gained is logarithmic: if learning from 0% to 1% requires 1x experience, then from 50% - 10x, and from 99% to 100% - 100x.
  • When a tanker is transferred to another tank, he receives serious penalties, which reduce the level of proficiency in the main specialty and reduce the experience gained. To avoid this, you need to retrain the tanker for a new tank.
  • If the tank has become “elite”, you can enable accelerated crew training. With accelerated crew training, all experience gained (by the tank) during a battle goes towards training the crew. Thus, the crew member with the lowest skill level (marked with a gold “tank academy” badge) will receive twice as much experience. Over many battles, with an equal level of the entire crew, with an average experience per battle of 1000, accelerated training will look like this:
    • the lagging crew member will earn on average (1000 + 1000) = 2000 experience per battle.
    • the remaining crew members will earn 1000 experience.
Additional skills and abilities
  • To learn each subsequent additional skill or skill, 2 times more experience is required than for the previous one.
  • Additional skills begin to work immediately, in proportion to the level of proficiency. Until a crew member's base skill reaches 100%, they will work at a penalty.
  • Modifiers begin to work only after they are fully pumped to 100%.
  • When a tanker is transferred to another tank, further growth in skill will occur only when the main skill is 100%; until this point, all the experience gained will go towards leveling up the main specialty.
  • Influence additional skills per tank is taken into account according to the average crew level: for example, if out of 5 tankers 2 have 80% camouflage, one 20%, and the rest are studying repair and fire fighting, on average the tank will receive (80+80+20)/5 = 36% bonus to stealth .
  • If you do not choose an additional skill, experience will accumulate for as long as you like, and at any time it can be spent on learning any available skill.

Experience is not earned

  • For damage and destruction of allied equipment.
  • For ricochets and non-penetrations.
  • For receiving damage.
  • There is no bonus experience for a draw. For defeat, of course, too.
  • If you left the battle (and did not manage to return to the game before it ended) and the tank was not destroyed, in this case 0 experience will be awarded at the end of the battle.
  • For receiving “heroic” titles based on the results of the battle (With the exception of special promotions, during which additional experience may be awarded). However, in case of receiving a “heroic” title or an epic reward when defeat, experience is considered as if victory. This bonus experience is shown in a special column "for worthy resistance".
  • There is no special bonus experience for the entire team for destroying all enemy tanks.

Game resource earned in battles. Divided by:

  • Experience on a specific tank is used to study new modules for this tank and new types of equipment (according to the “Research” tab).
  • The experience of a certain crew member is used to improve mastery of equipment (main specialty) and additional skills.
  • Free experience - can be used to study any modules and types of equipment.

Experience is earned

  • For causing damage to enemy tanks (the difference in tank levels is taken into account).
  • For causing critical damage to enemy tanks (the difference in tank levels is taken into account).
  • For “assistant” points (to any tank for damage caused by allied equipment while repairing the track of an enemy tank that was shot down by it).
  • For detecting enemy tanks (more for self-propelled guns than for a regular tank).
  • Any tank for damage inflicted by allied equipment on targets “exposed” by it. The player will receive additional experience for damage according to his intelligence data for each level of difference between the player’s tank and the “highlighted” target, but not more than 30%.
  • For pushing/drowning enemy tanks. If the tank was pushed by several players, then the experience is divided between them in proportion to their impact on the tank.
  • For the destruction of an enemy tank (only to the one who destroyed this tank; the difference in tank levels is taken into account).
  • For capturing an enemy base (only for invaders, in proportion to the time spent at the base).
  • For knocking down the capture of your own base (in proportion to the “shot down” percentage).
  • For the fact that your tank was not destroyed during the battle.
  • For active hostilities. Such actions mean shooting enemy tanks next to the player’s tank. In general, the effect on the total amount of experience is not very significant, but it is still there.
  • The more damage your team inflicts on the enemy, the more experience each player will receive. Only damage inflicted on subsequently destroyed tanks is counted. (The coefficient is not very significant.)
  • For a team victory (+50% experience for each player).
  • When earning a Battle Hero achievement, Epic Achievement, or Platoon Award, players on the losing team receive the same amount of experience and credits as players on the winning team.

Experience Modifiers

At the end of the battle, this bonus is displayed as a “bonus for the premium vehicle level.”

Free experience

  • 5% of the experience gained per battle goes towards free experience.
  • Experience with “elite” vehicles can be converted into free experience for in-game gold.

Standard rate 1 = 25. Sometimes, during promotions, there is a preferential rate of 1 = 35

Crew experience

  • Each crew member receives the same amount of experience per battle as the tank.
  • If a crew member was shell-shocked, he receives 10% less experience.
  • In your personal file, only “combat” experience is displayed, all bonuses (first victory, accelerated training) are not displayed, but are saved, and the level of proficiency of the current skill is calculated based on the sum of experience and bonuses.
  • The dependence of the level of proficiency on the experience gained is logarithmic: if learning from 0% to 1% requires 1x experience, then from 50% - 10x, and from 99% to 100% - 100x.
  • When a tanker is transferred to another tank, he receives serious penalties, which reduce the level of proficiency in the main specialty and reduce the experience gained. To avoid this, you need to retrain the tanker for a new tank.
  • If the tank has become “elite”, you can enable accelerated crew training. With accelerated crew training, all experience gained (by the tank) during a battle goes towards training the crew. Thus, the crew member with the lowest skill level (marked with a gold “tank academy” badge) will receive twice as much experience. Over many battles, with an equal level of the entire crew, with an average experience per battle of 1000, accelerated training will look like this:
    • the lagging crew member will earn on average (1000 + 1000) = 2000 experience per battle.
    • the remaining crew members will earn 1000 experience.
Additional skills and abilities
  • To learn each subsequent additional skill or skill, 2 times more experience is required than for the previous one.
  • Additional skills begin to work immediately, in proportion to the level of proficiency. Until a crew member's base skill reaches 100%, they will work at a penalty.
  • Modifiers begin to work only after they are fully pumped to 100%.
  • When a tanker is transferred to another tank, further growth in skill will occur only when the main skill is 100%; until this point, all the experience gained will go towards leveling up the main specialty.
  • The influence of additional skills on a tank is taken into account by the average crew level: for example, if out of 5 tankers 2 have 80% camouflage, one 20%, and the rest learn repair and fire fighting, on average the tank will receive (80+80+20)/5 = 36% bonus to stealth.
  • If you do not choose an additional skill, experience will accumulate for as long as you like, and at any time it can be spent on learning any available skill.

Experience is not earned

  • For damage and destruction of allied equipment.
  • For ricochets and non-penetrations.
  • For receiving damage.
  • There is no bonus experience for a draw. For defeat, of course, too.
  • If you left the battle (and did not manage to return to the game before it ended) and the tank was not destroyed, in this case 0 experience will be awarded at the end of the battle.
  • For receiving “heroic” titles based on the results of the battle (With the exception of special promotions, during which additional experience may be awarded). However, in case of receiving a “heroic” title or an epic reward when defeat, experience is considered as if victory. This bonus experience is shown in a special column "for worthy resistance".
  • There is no special bonus experience for the entire team for destroying all enemy tanks.