Where to install mods on your computer. How to install mods on Minecraft PE? How to install textures for Minecraft

Hello, young cubophiles. Today I will tell you how to install a mod on Minecraft (Minecraft). This is very easy to do, but you need to know some nuances.

Installing mods that work on Minecraft Forge

This method is suitable for the vast majority of modifications presented on our website! The difference is that they use Forge. You can read how to install it on the download page.

The instructions are suitable for any version of Minecraft: 1.5.2, 1.6.4, 1.7.2, 1.7.10 and others.

So, you have installed Forge and downloaded the mod file you need. It can have a jar or zip extension. In this case, there is no need to extract it from the archive! Copy the mod ( Right button mouse - Copy).

Click on the round button with Windows icon on the panel.

Enter or copy the text into the search: %appdata%.

Click on Enter. Open the .minecraft folder and then mods.

Paste the previously copied modification file (Right mouse button - Paste).

Installation completed!

How to check?

Now, to check whether we installed the mod on Minecraft correctly, we need to launch the launcher. Check if you have the Forge profile selected and click play.

On the main screen of the game, click Mods and see if our mod appears in the list.

You all know that mods from our site are installed automatically. To add a mod to a site, it’s no longer enough to simply download an archive with instructions. However, we have tried to make adding as easy as possible. Now I will tell you what needs to be done for this.

As an example I will be adding a car mod to GTA San Andreas - GMC Sierra. Look carefully at how I filled out the fields.

1. Basic parameters

First you need to fill out basic information such as " Name\", \"Short description \" And \" Detailed description \". A short description will be added to the installer, and a detailed description will be displayed on the website. Only the \" field is required. Name\", but try to fill in all fields.

2. Additional options

After this you need to fill out Additional information. Additional fields may vary for different games and types of modifications. Since I'm adding a car for GTA San Anreas, I need to fill in fields such as \" Author's nickname\", \"Author's website\", \"Author's email\", \"Brand\" And \" Model\". Don't forget to indicate the authors, because it is thanks to their work that we have these fashions. When adding cars, be sure to indicate it Mark And Model, so that the mod falls into the desired category of our File Catalog.

Also at this stage you need to note the mod's dependencies. It happens that for one mod to work, another mod must be installed, for example, for CLEO scripts to work, you must first install the CLEO library. Check the boxes for the required dependencies and proceed to the next step.

In my case, there are 4 tabs below: To IMG, To Folder, Settings and Rows. Each tab has a tooltip that describes what it does. For a hint to appear, simply hover your mouse over the question mark next to the tab you are interested in. When you add a mod to other games, the number of tabs may be different.

3. Tab \"In IMG\"

On this tab you must provide the installer with files that should be placed in any *.img archive. If this is not required, then you can leave nothing in this tab. To upload files, click on the \" button download files\" and select necessary files. You can have several at once. After selecting the files on your computer, click the "\" button Open\".

(Since I am adding a car mod, I need to upload the files of the added model into this tab: sadler.dff and sadler.txd)

The files you select will immediately begin to be uploaded to the server. If you change your mind, you can stop downloading by clicking on the \" button Cancel all downloads\" or you can remove any from the queue separate file by clicking on the cross next to it. For each file you must specify the path to the *.img archive. The path is relative to the game folder. When downloading, all files are assigned a *.img archive by default (modelsgta3.img for GTA SA,VC or pcmodelscdimagesvehicles.img for GTA IV). The default path can be changed by clicking on the pencil icon next to it.

After downloading, all files will be displayed in the table. The parameters of any file can be changed by clicking on the pencil icon in the desired line.

4. \"To folder\" tab

If, when installing a mod, you need to add or replace some files in the game folder, then this can be done in the second tab - To folder. Everything is the same as when adding to *.img, only the path must be specified not to the file, but to the folder to which we are copying. If you need to copy it directly to the game folder, then leave the path empty. If you need to place the file in a subfolder, then specify the path to it (for example data, or CLEO, or commondata).

(I'm adding a regular car mod without support for the CLEO library or any other functions, so I'm skipping this tab because I have nothing to add to it)

5. \"Settings\" tab

On the third tab you need to make various settings for transport:

  • wheel size and frequency of appearance of cars - vehicles.ide;
  • characteristics, control settings and behavior of the car - handling.cfg;
  • transport color - carcols.dat;
  • availability of tuning - carmods.dat (only for GTA SA).

When choosing Replacement model On this tab, the fields are automatically filled in with standard settings from the game. ( Standard settings are suitable for mods only in isolated cases, so do not forget to make your own settings for the added mod. Next I will tell you how to do this.)

We make the settings.

For your convenience, we have come up with a simplified addition. If you have a regular mod, for example new model machine, you can quickly make settings by downloading the ReadMe file included with the mod. To do this, click on the button \"Download ReadMe\" in the block \"Easily added settings\" and select this same ReadMe file. After it is loaded, the system will try to recognize the settings and enter them into the table.

Also, for your convenience, we have come up with another option for simplifying adding settings. Click on the \"Add Settings\" button and you will see fields for making settings (I am adding a GMC Sierra, which replaces Sadler in the game. To make new control settings, I fill out this tab):

Just copy here the lines that need to be replaced in these standard files, click on the \" button OK\" and they will be automatically added to the table.

6. \"Strings\" tab

Adding the settings described in the previous tab is only suitable when adding a regular transport mod, i.e. new car, motorcycle, helicopter, etc. Of course, the majority of such mods are, but sometimes it is necessary to replace or add lines in files for more complex mods. This is what the last fourth tab is for - Strings. Here's a manual addition. Click on the "\" button Add\" and you will see an adding form where you need to fill in the lines (file path, search type, phrase, new line), but more on that next time.

(I'm adding a regular car mod without any changes to other game files, so I'm skipping this tab because I have nothing to add to it)

After everything required parameters will be entered, you can safely press the button “ Save" If everything is correct, a message indicating the successful addition of the mod will appear on the screen:

On this page you can view the list of your modifications, download, edit, add screenshots and videos, and also delete any of your mods. You can edit and delete a modification until you submit it for publication (green arrow).

So, after generating the mod, we need to download it and check its functionality before publishing it, and also take screenshots of it in the game ( We do not publish mods without screenshots on the site! ).

  • 1. Click on the \" icon Download\" - marked with a red circle in the screenshot above - a new standard window will open for downloading files from our server.
  • 2. Download the mod you just generated.
  • 3. Install it into the game.
  • 4. Find installed mod in the game and check its functionality. In my case, this mod is a car; to quickly find it in the game I use the trainer:.
  • 5. Take screenshots (at least 3 from different angles, preferably 5 or more). As I indicated above, it is very convenient to take screenshots in the game using Fraps.
  • 6. Exit the game and go to the My Mods section on the website to add the screenshots you just took and send the file for publication.

Adding screenshots to the generated mod.

To go to the section Screenshot management- click on the camera icon - marked with a red circle in the screenshot below:

The page "\" opens Screenshot management\". To upload screenshots, click on the \" button download files\" and select the required screenshots. You can take several at once. After selecting, click the \"Open\" button and they will begin to be uploaded to the server:

If during the process of uploading screenshots you uploaded an extra one or you simply did not like the uploaded screenshot, then you can always delete it by hovering the mouse cursor over it and clicking on the “cross” - the screenshot will be deleted immediately. You can also sort the screenshots in the order you need - just drag and drop the screenshot. The screenshot that comes first will be featured on home page site.

To install mods on Minecraft 1.8 without Forge, you need to perform several steps. This instruction is valid for minecraft versions starting from 1.6.1 and in the event that you are not going to install Forge, for example, if it has not yet been released for the current version of the game. In new versions of the game, the minecraft.jar file has disappeared, instead you need to edit other files, manual installation mods has become more complicated, but you will succeed if you strictly follow the instructions.

1. Open the Minecraft folder by entering %appdata%\.minecraft in the search
2. Go to the versions folder
3. Create a copy of the 1.8 (or other desired version) folder and name it 1.8-mods
4. Login, rename the 1.8.jar file to 1.8-mods.jar, and the 1.8.json file to 1.8-mods.json
5. Open the file 1.8-mods.json in notepad, in the first line “1.8” change to “1.8-mods”
6. Download the desired mod that works without Forge, load all its files into the 1.8-mods.jar file and open it using an archiver
7. In the 1.8-mods.jar archive, delete the META-INF folder
8. Launch Minecraft, create a new profile, select 1.8-mods in the “Use version” field

Now you have patched Minecraft, ready to install other mods, to install a new mod, you only need to perform one action - this is the 6th point. If the game does not start, then either the versions of the mods and the game do not match, or you made a mistake when renaming the files, or your mod must be installed in a different way.

A mod is a special add-on that adds new features to the game in order to expand it and make it more interesting. They come in a wide variety, allowing you to implement a large number of players' wishes. There are options when you can download any version of Minecraft with mods already installed, for example, Minecraft 1.3.2 with (ModsPack).

Some mods are installed by replacing some components of the game, while others are installed using loaders such as Forge. The first ones are not entirely safe to use: the game may not start, and in order to return it to how it was, you will have to reinstall it, or stock up on a copy in advance. For this reason, the idea was born to create bootloaders that make the process safer and, equally important, simpler.
They have notes on their descriptions that tell you exactly what type of installation they use. Most often this ModLoader And Forge.

Loaders from both cannot be used at the same time, otherwise the game will not be able to start.

Installation for Minecraft 1.6 and older

Starting from this version, the installation process has changed:
The main game file "minecraft.jar" has disappeared. Instead, folders with profiles were created in which version files are located. These folders are placed in the "versions" directory.
In the official launcher, version files are overwritten if they have been changed. The same thing can happen in some other launchers.
Accordingly, mods for ModLoader are placed in “jar” version files.
If produced automatic installation via Forge, then you just need to move the finished mod to the “mods” folder.
To install mods you need a bootloader. How to install it is stated on the developers' website. Nothing complicated: download, run, follow the program instructions.

Installing ModLoader

  1. Download the mod you need.
  2. From the Start menu, select the Run dialog (or press WIN + R). Write “%appdata%.minecraft” in it and press Enter.
  3. Go to the "versions" folder. Select the version you need and copy it, changing the name.
  4. In the copy you need to rename the old files “*.jar” and “*.json”, they must correspond to the name of the folder.
  5. Open the one that is “json” with notepad. But it’s better to use Notepad++, it is more convenient for such things and has syntax highlighting, making it easier to navigate through the code.
  6. At the top there will be an “id” item, which contains the old profile name. Replace it with a new one (folder name) and save.
  7. The “*.jar” file can be opened using any archiver. Add files from the mod to it, replacing the existing ones. Delete the “META-INF” folder, because it will not launch mods or the game itself. Instructions on how to do everything correctly can be found in the description of the mod. As a rule, you need to unpack the downloaded archive; these will be the files that need to be replaced.
  8. Go to the launcher, select the created profile in its settings and try to enter the game. If the installation was successful, it will launch with mods.

Installing Forge

Forge will be installed - install any mod!

On this moment This is the main program for installing new mods for Minecraft. Installation varies depending on the game version. I distinguish between installations on versions before Minecraft 1.6.x and after Minecraft 1.6.x

Installing versions after Minecraft 1.6.x

Installing versions BEFORE Minecraft 1.6.x

I won’t describe it, but watch the video

In this article we will tell you how to install mods in the game Farming Simulator 2015. We will look at the whole process in detail and with pictures: downloading the mod, where to copy the archive, how to buy a modification in the game. We will also consider the most popular problems due to which mods may not work after installation.

You probably already know that you can add a lot of new equipment to the game Farmer Simulator 2015: tractors, combines, trailers, agricultural equipment, etc. In addition to equipment, you can add different objects for cards, animals, and many different chips that will make the game much more interesting. It is especially interesting to control domestic vehicles in the game, which can be seen on our roads. All this can be added to the game using mods.

Mod, it's just a zip archive with a set of files. We install a mod of some equipment into the game Farming Simulator 2015, and this equipment appears in the game. Everything is very simple, but questions often arise about installing mods. Now we will show in detail the process of installing the add-on and purchasing equipment in the store.

First, you need to download the mod you like (or several). You can download it on our website. Just click on the link "Download mod", and save the archive on your computer. You can download modifications from other sites.

Next, you need the downloaded archives (mods) copy to mods folder, which is located at C:\Users\(your account name)\Documents\My Games\FarmingSimulator2015\mods. Let's go in order.

Open My computer, and select the folder on the left Documentation. Then, open the folder My Games.

Select the folder with your game. For the 2015 version of the game, this is FarmingSimulator2015. And open the folder mods.

It is in the mods folder that we need to copy our mods.

That's it, now you can launch the game and buy the mod we installed in the store. Now we'll show you how to do it.

How to find a mod in the game FS 2015 after installation?

Launch the game, go to your career and press the English key on your keyboard P. The store will open.

Press the left or right key until you see the inscription Category (modifications). Select the category you want to add a mod from and click the button Select category(or double click on the desired category).

That's it, the modification will appear in the game. Press the Tab key to switch between vehicles until you find the installed mod. Or, look for the purchased equipment in the store.

For removing a modification from the game, you can simply delete the desired archive. Or, in the game, in the settings, press the button Modifications. There you can view the list of installed ones and remove unnecessary ones.

What should I do if mods do not work in Farming Simulator 2015 after installation?

If you installed a mod, but it does not appear in the game, then most likely the archive you downloaded contains two or more archives that simply need to be extracted. Why is this happening? For example, let’s take a combine mod; there may be a mod of the combine itself and the header in one archive. Separately.

If the mod does not work, you cannot find it in the game, then this should be checked first.

It is also important to remember that the archive must be in the format .zip. Also, make sure you download add-ons for your version of the game.