S.T.A.L.K.E.R.: Call of Pripyat download torrent (latest version). Call of Pripyat patches Call of Pripyat - Official patch for clubs

Most of the dubious changes that are not directly related to bug fixes have been excluded;

More compact description, similar items have been merged;

Almost all files indicate exactly where the corrections were made (to make it easier for other developers to find and combine them).

Unofficial patch: Call of Pripyat v3.0

Added periodic removal of monster corpses (makdm);
Added periodic removal of unattended weapons (naxac, Jurok);
Fixed a possible crash in the artifact counter in anomalous zones (mnn);
Fixed overflow of statistics of found artifacts (av661194);
Fixed incorrect weapon position when aiming (b1ub4k);
Emission optimized. Removed noticeable freezing at its final stage (Jurok);
Fixed a situation where stalkers could get stuck when searching corpses (Jurok);
Fixed a situation where stalkers ignored mutants near camps (steelrat);
Fixed a situation in which stalkers could “freeze” and not exit the waiting state for a very long time after the end of the battle (Bak);
Fixed a situation where stalkers could “freeze” in place if you sell them a weapon or throw it in front of their feet (Bak);
Fixed a situation in which stalkers could not catch up with the squad leader, even if they were a long distance behind him (Bak);
Fixed a situation where noticeable freezes could occur if you were in the psi zone near the school during the quest “Evacuation” (Jurok);
Fixed most of the caches that were not counted until the end, because some of the items were in inaccessible places or under textures (angrydog, Jurok);
Fixed a bug when the following messages could appear during loading: “Sleep”, “Inspect the helicopter”, “Search the cache”, “Search the aircraft”, “Pluck a plant”, “Install a scanner”, “Pick up a scanner”, “Inspect the structure” , “Install explosives”, “Start generator” (Jurok);
A bug has been fixed where all sorts of logical inconsistencies could occur if you search Strelok's hiding places before the allotted time. Now they will be available only after unlocking the memory module from a fallen drone (Jurok);
Fixed a bug where a freeze occurred if you take the “One Shot” quest immediately after the end of the cut-scene of the “Talk to Face” quest (Jurok);
Fixed a bug where a freeze could occur if, immediately after the end of the scene on the burnt farm, you did not jump after Noah into the anomaly, but returned to his old barge and asked again “Do you know anything about the fallen helicopters?” (Jurok);
Fixed a bug where a freeze could occur if, during the “Hostage” quest, you speak to Mityai while near the Yanov station (Jurok);
A bug has been fixed when, during the quest “The Missing Reconnaissance Team,” the cutscene could freeze if a grenade (Jurok) was thrown at your feet before starting it;
A bug has been fixed where Lieutenant Rogovets could get stuck if you try to revive him ahead of time (Jurok);
A bug has been fixed in which Captain Tarasov’s group could “hang” in one place if you do not go to them immediately after fast moving, but go around to the hospital building and attack the “Monoliths” (Jurok) alone;
A bug has been fixed where it was possible to give Cardan the documentation for “product No. 62” ahead of time, which subsequently led to a plot failure (Jurok);
Fixed a bug where an unknown weapon could be in good condition if caught in the air while falling from the roof of a hospital (? Jurok);
Fixed a bug where the quest “Alternating Psi Radiation” would freeze if, before accepting this quest, we opened the door leading to the room where the modified insulator (Jurok) was supposed to be located;
Fixed a bug where a crash could occur with the message “sim_squad_scripted.script:287: attempt to index a nil value” (Kirgudu);
Fixed a bug where when trying to heal a wounded Sickle, Armor, Walrus, Quiet or Thomas (before we assigned them to one of the factions), a crash occurred with the message “No available phrase to say, dialog” (Jurok);
Fixed a bug where, when trying to speak to the Sultan, a crash could occur with the message “No available phrase to say, dialog” (Jurok);
Fixed a bug where sometimes an alarm could be declared even if we attacked stalkers at a very large distance from safe zones (Jurok);
Fixed a bug where mercenaries hired by Morgan could sometimes appear at the Yanov station, thereby leading to an alert (Jurok);
A bug has been fixed where the “Duty” or “Freedom” factions could become hostile, which often led to an unreasonable alarm if the GG was at the Yanov station (Jurok);
Fixed (partially) a bug where mutants (Jurok) could appear in the middle of safe zones;
Fixed a bug where it was impossible to complete the "Surviving Monolith" quest if we received the "Balancer" achievement. Will now be automatically canceled (Jurok);
Fixed a bug where it was impossible to complete the quest “In Search of Magpie” if Gonta died while hunting a chimera. Will now be automatically canceled (Jurok);
A bug has been fixed when, during the quest “Anomaly Research,” it was possible to place scanners of anomalous activity in unmarked anomalies (Floats and Ashes) ahead of time, which led to the impossibility of completing the task to the end (Jurok);
Fixed a bug where, during the release, stalkers could be distracted by the GG if we were in the path of their movement (Jurok);
A bug has been fixed when, during the “Debts” quest, the Valet guard could move away from the entrance, distracted by picking up weapons and searching corpses (Jurok);
Fixed a bug where, during a conversation with Zulu near the school, he could continuously get up and sit down again (Jurok);
A bug has been fixed when, after completing the quest “Hunting the Chimera,” Gonta and Garmat could find themselves wounded in the middle of “Skadovsk” (Jurok);
A bug has been fixed when, after completing the quests “Variable Psi Radiation” and “Anomaly Research,” Topol and members of his group could end up wounded near the scientists’ bunker (Jurok);
Fixed (partially) a bug where stalkers could sometimes find themselves wounded in the middle of Skadovsk, Yanov and the laundry (Jurok);
Fixed a bug where, after the end of the ejection, the entrance door to the scientists' bunker (Jurok) could no longer close;
Fixed a bug where, after the end of the ejection, information from artifact presence scanners (Jurok) might not be updated;?
A bug has been fixed when, during the “Evacuation” quest, soldiers could appear together with Lieutenant Smirnov using random stalker nicknames (Jurok) instead of surnames and ranks;
A bug has been fixed when during the quest “Radio Interference” it was possible to shoot at the “immortal” Lieutenant Rogovets. Now the weapon will be automatically removed when opening the refrigerator (Jurok);
A bug has been fixed in which the burer under the Volkhov air defense system completely ignored the GG if he was attacked without entering the storage room (Jurok);
A bug has been fixed where zinc with 7.62x54 mm PP cartridges in one of the caches on Zaton used a model from a pack of 7.62x54 mm 7H1 (Jurok);
Fixed a bug where it was possible to activate the repair menu at Uncle Yar's at the Yanov station if you press the button responsible for sprinting (Jurok) during a conversation;
Fixed a bug where it was possible to see the moment of Shustroy’s disappearance if you made an order and went down the stairs backwards (Jurok);
Fixed a bug where it was possible to see the moment of teleportation of the GG if you use a quick transition to a location with a working NVG (Jurok);
Fixed a bug in which the autosave “Lair of Bloodsuckers” was activated, even if the player deliberately failed the quest by attacking Capercaillie on the approach to the “Circle” VZ (Jurok);
Fixed a bug where the autosave “Reinforcements have arrived” was activated, even if the player specifically attacked the reinforcements while they were approaching (Jurok);
Fixed a bug where the autosave “Exit to Pripyat” could be overwritten an unlimited number of times if you move away from the stairs leading to the surface and then return to it again (Jurok);
Fixed a bug when, during the first conversation with Valet, the autosave “Repayment of Vano’s Debt” was created, even if we did not take the quest “Debts” (Jurok);
A bug has been fixed where the Black mercenary could be distracted by the GG, which often made it difficult to exit the scientists’ bunker after the end of the ejection (Jurok);
Fixed a bug in which the group of Hook and Spine immediately noticed the GG if you go with the stalkers to the waste processing station. Now the transition will be available only after completing the quest “Mercenary Camp” (Jurok);
Fixed a bug where? simulation stalkers could single-handedly kill most of Shishak’s gang if they went with them to the container warehouses. Now the transition will only be available after completing the quest “Hostage” (Jurok);
A bug has been fixed where Novikov and Azot could experience sharp price increases for repairs and upgrades (Jurok);
Fixed a bug where Colonel Kowalski would have two mutually exclusive dialogues about the missing sentry if, during the quest “The Missing Sentinel,” you do not kill the controller and simply return to the laundry (Jurok);
A bug has been fixed when, during the robbery, Vobla would “hit” the GG with his butt, even if we managed to run away from him at a long distance (Jurok);
Fixed a bug where the group of the mercenary Tesak could have food in their loot, even if we did not complete the quest “Supplies” (Jurok);
Fixed a bug where the mercenary Tesak asked to bring six units of food, although there were eight people in his squad (Jurok);
Fixed a bug where mercenaries would not stand up for Morgan if they attacked him after taking the reward for completing the quest “Deal” (Jurok);
Fixed a bug in which the “fake” Degtyarev could go off to search corpses during the cut-scene of the “Deal” quest (Jurok);
Fixed a bug in which reputation did not increase if you destroy the bloodsuckers in the "Floods" and the burers in the tunnel without first taking the task from St. John's wort (Jurok);
Fixed a bug where Garik could have an irrelevant dialogue in freeplay: “You were talking about mercenaries. Didn’t hear what they were talking about?”, intended for the quest “One Shot” (Jurok);
Fixed a bug where the Tramp did not have the dialogue intended for him: “Are you ready to head out?” (Jurok);
A bug has been fixed where it was impossible to give the PDA of the Black mercenary to Professor Herman if we picked him up after submitting administrative documents (Jurok);
Fixed a bug where sometimes it was possible to take the “Deal” quest simultaneously from Owl and Beard (Jurok);
Fixed a bug where, during certain interactions with techniques, GG money could go into the minus (Jurok);
Fixed a bug where it was still possible to enter into dialogue with some quest characters, even if they were hostile (Jurok);
A bug has been fixed when, during the “Hostage” quest, hired stalkers could be distracted by the GG and inappropriately utter standard greeting lines (Jurok);
Fixed a bug where Professor Ozersky in the dialogue “I decided to give away an artifact from the Oasis” did not check for the presence of the corresponding item in his inventory (Jurok);
Fixed a bug where the Chiropractor, Hawaiian and Azoth in the dialogue about the PDA of the founder of “Duty” did not have a check for the presence of the corresponding item in the inventory (Jurok);
Fixed a bug where Gnome, Knucklebones and robbers on port cranes could “take money” even if they were not there (Jurok);
A bug has been fixed where Bear and Torba could simultaneously be near the scientists' bunker and at the Yanov station if Mityai was offered to work for the scientists (Jurok);
Fixed a bug where Bear and Torba were the only quest characters at the Yanov station who did not have “immortality” (Jurok) registered;
Fixed a bug where the Dwarf, the Sultan's envoy and robbers on port cranes could remain friends if they were on good terms with the bandits (Jurok);
Fixed a bug where Tremor could remain a friend even after exposure if he was on good terms with free stalkers (Jurok);
Fixed a bug where Flint could remain a friend even after being exposed if he was on good terms with the Freedom group (Ju?rok);
Fixed a bug where Morgan could remain a friend even after receiving incriminating evidence on him, if he was on good terms with the “Duty” group (Jurok);
A bug has been fixed when, during the quest “Disappearance of the Stalkers,” Capercaillie could sometimes become an enemy if at that moment an alarm was declared on “Skadovsk” (Jurok);
Fixed a bug where Shishak's gang could remain neutral if the Dwarf was killed immediately after giving him money (Jurok);
Fixed a bug where it was possible to jump over the fence on a dredger and escape from a group of Voblas while remaining neutral to them (Jurok);
Fixed a bug when, after completing the quest “Hunting the Chimera,” the Crab could remain neutral in relation to the GG (Jurok);
A bug has been fixed when, after completing the “Hostage” quest, Mityai could remain neutral in relation to the GG (Jurok);
Fixed a bug when, after completing the quest “Surviving Monolith”, the Tramp could remain neutral in relation to the GG (Jurok);
A bug has been fixed when, after completing the quest “Anomaly Research”, the Topol group could become neutral in relation to the GG (Jurok);
Fixed a bug where Captain Klimenko could have a “Response” detector (Jurok);
Fixed a bug where in freeplay it could still be possible to examine the crash sites of “Skat-4” and “Skat-5” if we did not do this during the story (Jurok);
Fixed a bug where the quest “Deal: get a reward from Beard” was not canceled, even if we later completed the quest “Dark Business” (Jurok);
A bug has been fixed when during the quest “Anomaly Research” an outburst could occur, resulting in the inability to complete the task to the end (Jurok);
A bug has been fixed when, when trying to connect poison gas to the ventilation system of the VNZ “Krug”, the timer was activated and bloodsuckers appeared, even if the lair had already been destroyed by that time (Jurok);
A bug has been fixed where, after completing the “Deal” quest, Morgan could sometimes not disappear from the forestry, even if we had already met him at the Yanov station (Jurok);
Fixed a bug when, during the division of swag from the Snags container, the dialogue with it could be accidentally interrupted (Jurok);
Fixed a bug where Garik could refuse to drive from Pripyat to Zaton, even if we had the required amount on hand (Jurok);
Fixed a bug where Noah could still have the “Where did you get that dog?” dialogue even if Lassie had been killed by that point (Jurok);
A bug has been (partially) fixed when, during an ejection, mercenaries from substation workshops could get “stuck” near the door leading to the shelter (Jurok);
Fixed a bug where members of the Vagabond squad could attack recruiters during the quest “Embroidered Monolith” (Jurok);
Fixed a bug where Azoth could upgrade the “Kora-919” to an ergonomic and shock-absorbing handle, even if we did not bring tools for fine work (Jurok);
Fixed a bug where Azot and Kardan could upgrade the KhPSS-1m to convert it to 9x18 mm caliber, even if we did not bring them tools for fine work (Jurok);
A bug has been fixed where no technician could upgrade the Beryl-5M armored suit to install an additional two-section container for artifacts, although the corresponding cell was present in the upgrade menu (Jurok);
Fixed a bug where the upgrade to install a life support system for the SEVA jumpsuit did not actually speed up health recovery (Ju?rok);
A bug has been fixed when, when upgrading the “Sphere M12” helmet, it was possible to install the 2nd generation NVG (Jurok) that was already in it;
A bug has been fixed when upgrading a gas mask greatly increased the protection against psi radiation (Jurok);
Fixed a bug where it was impossible to get the “Discoverer” achievement if you sold the Modified Steering Wheel to Professor Herman (Jurok);
Fixed a bug where the Compass artifact was not displayed on the display of the Svarog detector (Jurok);
Fixed a bug where the “Heart of the Oasis” artifact was the only quest artifact that the “Response”, “Bear” and “Veles” (Jurok) detectors did not respond to;
Fixed a bug where Beard sometimes did not give a tip to a cache as a reward for completing the quest “Strange Phenomenon” (Jurok);
Fixed a bug where St. John's Wort sometimes did not give a tip to three caches as a reward for completing the quest "Hunt: Destroy a Pack of Swamp Bloodsuckers" (Jurok);
A bug has been fixed where Shishak, Jack, Tramp, the mercenary Tesak and a number of other characters had no dialogue about treatment (Jurok);
A bug has been fixed where it was possible to buy his machine gun from Zulu if we refused to go with him to the military camp (Jurok);
Fixed a bug where sometimes the dialogue “Tell me about hunting mutants” (Jurok) might not appear for Gonta;
The assortment of merchant Owl has been changed. The “Veles” detector has been removed, since its presence lost all meaning in the “Tempting Business” quest (Jurok);
Fixed a bug where Professor Herman could have the “Svarog” detector in his assortment, even if we did not complete the quest “Tempting Business” (Jurok);
Fixed a bug where Beard, Tremor, Chiropractor and Professor Herman could buy a gauss cannon (Jurok);
Fixed a bug where in one of the endings Zulu and his march to the center of the Zone could be mentioned, even if he was killed after destroying the snorks near the school (Jurok);
Fixed a bug where Lassie and her litter of puppies could be mentioned in one of the endings, even if she was killed (Jurok);
Fixed a bug where the quest “Tempting Business: Wait for Sych to receive the detectors” was not updated, even if you scroll through time using sleep (Jurok);
A bug has been fixed when, after talking with Colonel Kovalsky about what happened in the grocery store, Lieutenant Kirillov could refuse to give us the equipment promised to us (Jurok);
Fixed a bug where Vano could still have the “let’s go to Zulu” dialogue, even if at the last moment we changed our minds and left for Pripyat without him (Jurok);
A bug has been fixed where the quest “Anomalous Plant” was not canceled if at the last moment we changed our minds about taking Sokolov with us and went to Pripyat without him (Jurok);
Fixed a bug where the animation of Shulga, Loki, Azoth and Sultan could begin to play out incorrectly if a weapon (Jurok) was thrown near them;
Fixed a bug in which Capercaillie's animation played incorrectly when examining the bodies of dead stalkers (his arms were turned behind his back along with the machine gun) (Jurok);
Fixed a bug in which the GG's animation played incorrectly during the cut-scene of examining the body of Sergeant Yarmoshuk (he pulled one arm all the way behind his back) (Jurok);
A bug has been fixed where it was sometimes possible to trade with Captain Tarasov, Lieutenant Sokolov and Lieutenant Rogovets (Jurok);
A bug has been fixed where stalkers, being out of cover during a release, could search corpses, which often led to their death (Jurok);
Fixed a bug where Shishak still had a dialogue about ransoming Mityai, even if by that time the hostage was already dead (Jurok);??
Fixed a bug in which the bloodsuckers during the quest “Disappearance of the Stalkers” ignored the Capercaillie and attacked only the GG (Jurok);
Fixed a bug where we did not receive Magpie's swag, although this was stated in the description of the achievement “Messenger of Justice” (Jurok);
The logic of German and Ozersky has been changed. Now during a conversation they will stop and turn to face the GG (in the original they continued to walk around the laboratory) (Jurok);
Changed the logic of Knuckles. Now he will call the GG to him only at the first meeting (to avoid annoying remarks) (Jurok);
The height of the GG's jump has been slightly increased, which partially solved the problem of getting stuck in the level geometry (Jurok);
The flight altitude of crows has been increased, which has minimized the likelihood of them flying “through” houses, trees and other game objects (Jurok);
Uncle Yar no longer does free repairs in Pripyat (to avoid cheating) (Jurok);
Fixed a bug where the Knave and Shishak gangs could leave their camps after peacefully completing the quests “Debts” and “Hostage” (Jurok);
A bug has been fixed where not only swamp bloodsuckers, but also ordinary individuals lived on the “Floors”, although the quest is called “Destroy a flock of swamp bloodsuckers” (Jurok);
Fixed a bug where stalkers ignored the GG if they were attacked from more than 30 meters (Jurok);
The dummy RP-74 Zulu lying on the top shelf in his turret will now disappear after crossing the Pripyat-1 overpass (Jurok);
The ability to take on the “Anomalous Activity” task has been removed if the GG does not have the “Svarog” detector with him (to avoid plot inconsistencies) (Jurok);
Fixed a bug where the guard Jack had standard dialogue and an available trade window (Jurok);
A bug has been fixed where a reinforcement group for assaulting the Monolith squad in the Books store could ignore the attacks of monsters, which often resulted in their death (Jurok);
Fixed a bug where it was impossible to talk to the Serpent after destroying the controller in a tunnel with variable psi radiation (Jurok);
A bug has been fixed when we died from gas under the Krug air defense system, even if we were wearing the SEVA jumpsuit (Jurok);
A bug has been fixed when during the quest “Radio Interference” the message “Before the operation you can replenish the supply of medicines and ammunition from lieutenants Rogovets and Kirillov” was received, although Rogovets was not at the base (Jurok) by that time;
Fixed a bug where swamp bloodsuckers (Jurok) could appear in Pripyat;
Fixed a bug where Shilo would give us a first aid kit, even if we refused to go save Petrukha (Jurok);
Fixed a bug where Loki continued to use the friendly greeting dialogue even after receiving the "Friend of Duty" achievement (Jurok);
Fixed a bug where Uncle Yar could still have the dialogue “What happened here?” even if he is already in Pripyat (Jurok);
A bug has been fixed where it was possible to give Lieutenant Sokolov his note while already in Pripyat (Jurok);
Fixed a bug where Flint would continue to tell stories even when he was alone in a bar. Now he will always have a “commentator” (Jurok) with him;
A bug has been fixed where the bullets corresponding to their weapons (Jurok) did not appear in the corpses of snipers and machine gunners;
Fixed a bug where the attack range of a knife was set too short when pressing the right mouse button (XoBaR);
A bug has been fixed where the damage factor of the F-1 grenade did not correspond to the value specified in its description (Jurok);
Fixed a bug where shelters in container warehouses and checkpoints did not protect against ejection if we did not complete the quests “Hostage” and “Debts” (Jurok);
Fixed a bug where, after surrendering the PDA of the mercenary Black, Herman still had the dialogue: “What happened to your guards?” (Jurok).
Sound fixes:?
Fixed most of the “clicking” sounds (macron, Jurok);
Fixed a bug where the end credits could be interrupted before the end of the musical composition (Jurok);
Fixed a bug where the sound of a burning flame continued to play near extinguished fires (Decane);
Fixed a bug where Koryaga's line "Wow! This is a gun! Listen, show me, okay?” (Jurok);
Fixed a bug where St. John's wort, Herman and Ozersky did not play their farewell lines (Jurok);
Fixed a bug where Tremor could ask for help in the voice of a regular stalker if he was wounded during the exposure scene on the port cranes (Jurok);
Fixed a bug where the Crab uttered the same phrase as Garmata, in the same voice: “This is not for me. Talk to the elder!” (Jurok);
Fixed a bug where Vobla and his gang members could say the same lines (Jurok);
A bug has been fixed where Mityai could say the line “Meet me near the station” several times in a row! (Jurok);
Fixed most of the inconsistencies between the voices and visuals of stalkers when they were wearing gas masks, but did not speak in a muffled voice and vice versa (Jurok);
Fixed most of the situations where unique characters could act out lines in the voices of regular NPCs (Jurok);
Fixed most of the situations where unique characters could continue to play quest lines, even if the PC died or was hostile to them (Jurok);
A bug has been fixed where Svoboda members patrolling Yanov outside used Dolgov’s voice acting (Jurok);
Fixed a bug where the mercenary Tesak could continue to act out the line: “Hide the gun, I say!” I'm counting to three! - even if the GG has already begun to attack his group (Jurok);
Fixed a bug where Bigwig's guards could continue to act out the line: "Get off quickly while your legs are still intact!" - even if the GG has already begun to attack their camp (Jurok);
Fixed a bug where Sych could periodically play a farewell line (Jurok) during a conversation or trade;
Fixed a bug in which Vano continued to act out the line: “If I go, I’ll get money, if I don’t go, I’ll die for a living” - if you kill Knave’s gang and tell him about it, without first taking the task “Debts” (Jurok);
Fixed a bug where Gonta would act out the line: “Hey, stalker! I have a question for you” - even if we were outside his field of vision (Jurok);
Fixed a bug where Pilot could sometimes unexpectedly say his standard greeting line right during the arrival cutscene on the Yanov (Jurok);
A bug has been fixed where, when trying to talk to Lieutenant Podorozhny and Ensign Valentir, they always answered: “Would you rather ask the captain?” - even if Captain Tarasov died during the quest “Unknown Weapon” (Jurok);
Fixed a bug where during teleportation to the southern plateau, instead of a small ringing sound, an incorrect grinding sound (Jurok) could be played;
Fixed a bug where, after sleeping or using an anabiotic, the sound of an earthquake (Jurok) could “freeze” during the release;
A bug has been fixed when, when trying to speak again with one of the squad members in the overpass, their first response, before it had time to sound to the end, was overlapped by the next one (Jurok);
Fixed a bug where some wooden doors used opening and closing sounds from metal doors (Jurok).
Visual fixes:
The unused model of hardened flesh (Kontro-zzz) has been restored;
Fixed incorrect animation of camera rotation when hitting the GG with a butt (FantomICW);
Fixed incorrect model of the armored suit "CHN-3a" (Rvip74);
Fixed incorrect display of the patch on the long-time model in a spacesuit (Charsi);
Fixed incorrect display of the sole on the Monolith model in a spacesuit (Charsi);
Mityai and Sliver are dressed in newbie jackets to match the illustrations on the icons for the missions “Hostage” and “Retribution” (Jurok).
Texture fixes:?

Fixed incorrect bump for SVDm-2 (Alex Ros);
Fixed an incorrect bump for the thin arms of the "SEVA" overalls (Hand hud SoC 2);
Fixed incorrect icon of the armored suit "CHN-3a" in the repair menu (Jurok);
Fixed incorrect texture and bump of the excavator (OGSM 1.8 CE + Fixes);
Fixed incorrect display of the holster on the texture of an ordinary "Monolith" (Jurok);
Fixed incorrect display of a sweater on the texture of a stalker in a jacket (Alex Ros);
Fixed incorrect display of a sweater on the texture of a bandit in a jacket (Alex Ros);
The location map of the Jupiter plant has been corrected. Fixed existing defects (Real Wolf);
Fixed icons for PMm, PB-1s, “Fora-12”, “Viper-5”, “Chaser-13”, AS-96/2, TRs-301, “Grom-S14”, “Zaslon” helmet, “SEVA” overalls ”, the “Medusa” artifact and the laptop, which previously did not correspond to their visuals (Jurok, Alex Ros).
Text corrections:
A bug has been fixed where the initials of Lieutenant Sokolov indicated in the description of his note were different from those announced in the final slides upon his death (Jurok);
The style of Vano's dialogues in Pripyat has been corrected. Now written taking into account his accent and special manner of communication (Jurok);
Fixed a bug where Gonta could say: “You are a good guy, you found Magpie” - even if we did not complete the quest “In Search of Magpie” (Jurok);
Fixed a bug where Gonta could say: “It’s a pity, the Crab has not returned to normal yet, and Danila is still missing” - even if we have already talked about the death of Danila (Jurok);
Fixed a bug where Spartak said: “Scientists must be protected, we agreed with them” - even if the scientists did not hire him to guard the bunker (Jurok);
Fixed a bug where Tesak could say: “You can try to talk to Sokolov: he seemed to want to go to Pripyat” - without having yet been to the bunker (Jurok);
A bug has been fixed where Gonta could say: “Talk to Sokolov over there: he’s so tired of it that he really needs to go to Pripyat” - without yet having been in the bunker (Jurok);
Fixed a large number of grammatical errors, typos and other less significant inaccuracies in dialogues and interface (Jurok).

Installation

Install the original “S.T.A.L.K.E.R.: Call of Pripyat” version 1.6.02;

Make sure there are no third-party modifications;

Copy the contents of the archive to the game folder;

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Call of Pripyat - Update to version 1.6.02

Patch 1.6.02 for the game Stalker Call of Pripyat. This patch makes a number of various adjustments and improvements not only in the single-player game, but also in the multiplayer game.

After the release of any game, all gamers look forward to the moment when the next additions and changes to the game will be released. It is these additions that allow you to improve the gameplay itself and diversify the game. And the game Stalker - Call of Pripyat is no exception in this regard. You can download such add-ons and updates on the stalkergames website.

Call of Pripyat - Update to version 1.6.01

Patch 1.6.01 for the game Stalker Call of Pripyat. This patch introduces a number of various amendments and improvements not only in the single-player game, but also in the multiplayer game.

Call of Pripyat - Official patch for clubs

Patch for using the licensed version of the game Stalker Call of Pripyat in gaming computer clubs.

As a result of installation, you will receive a network version with the ability to play over a LAN network. Single player mode will be disabled in this version.
This patch automatically increases the game version to 1.6.02.

S.T.A.L.K.E.R.: Call of Pripyat (Stalker Call of Pripyat) is a continuation of the series of first-person shooter, telling about stalkers and the mysterious Chernobyl zone, in which, after the accident, emissions occur, mutants and zombies live, and adventurers trade...

This time in the story you will play the role of a military man who was sent on a special mission to the outskirts of Pripyat. But instead of a quick mission, the main character was faced with such troubles that neither he nor anyone from his squad were prepared for. By the way, the storyline is very non-linear and can change depending on the decisions and actions of the player. Also, the ending depends on some decisions - at the end of the game, some characters may be saved, die, or remain in the Zone.

As for the gameplay, it has practically not changed since the second part, a prequel to the first, called “Clear Sky”. You will again have to run around locations, complete various tasks and NPC orders, explore the area, obtain various documents, communicate with a variety of characters, join groups, collect artifacts, and kill numerous mutant monsters that appeared under the influence of radiation.

Weapons are again presented in a wide range and can be repaired, as in the second part, modified and improved. The same goes for equipment. At the same time, in addition to body armor, other pieces of equipment appeared, such as a helmet and gloves, for example.

But what really changed in Stalker Call of Pripyat was the setting. Here you will not see the familiar and beloved Cordon, Limansk, Yantar and other locations. This time you will wander through the expanses of Zaton, Pripyat, the Jupiter plant, or the Pripyat-1 overpass.
By the way, as for emissions, their mechanics were partially redesigned, as was the mechanics of triggering shelters. Plus, most of the shelters are now occupied by warring factions, making it much more difficult to get to the shelter in time.
Here you can download S.T.A.L.K.E.R.: Call of Pripyat torrent latest version for free on your computer.

Nothing cut/recoded
- Version: 1.6.0.2 + Multi patch
- Installed Multi patch to force vertical sync
- Installation time ≈ 4 min (depending on PC)
- Passes to Pripyat, does not fly out

Attention! This is a clean version without mods! System requirements
OS: Windows XP, Vista, 7, 8, 10
Processor: Intel Pentium 4 (2.2 GHz) / AMD Athlon XP (2.2 GHz)
RAM: 768 MB
Video card: nVidia GeForce 5900 / AMD Radeon 9600 XT (128 MB)
Disk space: 6 GB

Released: 2009
Genre: action, shooter, first person
Developer: GSC Game World
Type: Repack
Version: v1.6.02 - full version (Latest)
Interface language: Russian, Ukrainian
Voice language: Russian, Ukrainian
Tablet: Sewn in

24
May
2011

S.T.A.L.K.E.R. Call Of Pripyat - Update to version 1.6.01 and 1.6.02 (2010)

Year of manufacture: 2010
Genre: Patch
Developer: GSC Game World
Publisher: GSC World Publishing
Developer's website: http://cop.stalker-game.ru/
Interface language: Russian
Platform: PC
System requirements:* OS: Windows XP / Vista / Win7
Minimum configuration:
* CPU: dual core 1.8 GHz
*RAM: 2 Gb
* VRAM: 512 Mb
* DirectX: 9.0c
* HDD: 4 Gb
Optimal configuration:
* OS: Win 7 x64
* CPU: dual core 2.4 GHz
*RAM: 4 Gb
* VRAM: 512 Mb
* DirectX: 9.0c
* HDD: 4 Gb
Description: Update to version 1.6.01

Patch 1.6.01 for the game "S.T.A.L.K.E.R. Call of Pripyat". This patch brings a number of different fixes and improvements to both single-player and multiplayer play.

General
- the “tessellation” option has been added to the advanced graphics settings (DX11 only);
- significantly reduced loading times and improved overall performance when using DX11;
- improved textures on 32-bit systems;
- added the ability to simultaneously launch the game under different user accounts;
- added the ability to launch the game under user accounts with limited rights;
- improved system of hitting with a knife;
- visual disappearance of objects and characters near buildings has been fixed;
- fixed black rectangles around light sources;
- fixed display of Wallmarks in static lighting;
- fixed graphic artifacts during rain;
- fixed cursor sticking in the upper left corner of the screen;
- fixed detection of DX11 support for video cards;
- fixed switching between input languages;
- the lack of damage caused by the “scorching fluff” anomaly has been corrected;
- added correct creation of a new game settings file if the old one was deleted;

Single player
- fixed a crash with the message "gamedatascriptsxr_effects.script:1288: attempt to index global "npc" (a nil value)";
- fixed crash with the message "Arguments: bad node in heap";
- fixed crash with the message "any vertex in patrol path [...] is inaccessible for object [...]";
- fixed crash with the message "bonePHGetSyncItemsNumber()";
- fixed crash with the message "xrGame.dll, CxIOFile::Scanf()";
- fixed crash when opening "Message History" in the PDA;
- fixed a crash when trying to talk to Gonta after a hunt on Zaton;
- fixed crash when trying to talk to Gonta after Soroka was found;
- fixed crash when trying to talk to Kowalski after the mission “One Shot”;
- fixed crash when trying to talk to Bear after the mission “Hostage”;
- fixed a crash when trying to talk to Sych after the “Deal” task;
- fixed a crash when talking with Herman about research during the task “Anomaly Research”;
- fixed a crash when trying to give Azoth more materials than was originally in the game;
- fixed freeze on level loading;
- fixed the inability to continue the game after issuing the “One Shot” task;
- added preservation of the zoom factor in dynamic sights;
- fixed the death of a character in the first cutscene in Pripyat from an ejection;
- fixed inability to open a container near a convoy;
- fixed the inability to talk to Garik in a certain situation;
- fixed the inability to talk to Vobla in a certain situation;
- the issue of the achievement “Proponent of Balance” has been corrected;
- fixed the absence of a reward from St. John's wort for hunting on Zaton in a certain situation;
- the appearance of two Gonta units at once has been corrected;
- the reappearance of the previously killed Uncle Yar has been fixed;
- fixed bug with automatic saving when meeting Zulu;
- added correct cancellation of the task “tell Kowalski about the weapon”;
- added correct cancellation of the "One Shot" task;
- minor assignment errors have been fixed;
- fixed the inability to get a grenade in a certain situation;
- fixed a bug due to which the characters did not eat, drink or play the harmonica;
- fixed characters playing incorrect animations after moving with a location guide;
- Fixed characters taking too long to heal wounded allies;
- minor bugs in the weapon upgrade system have been fixed;
- corrected incorrect tooltip when pointing at the Zulu tower door during an alarm on the Yanov;
- some dialog errors have been fixed;
- texts slightly corrected;
- the assortment and prices of traders and technicians have been slightly changed;
- detectors have been added to the sale;
- the set of medicines issued by the military medic has been changed;
- the distance at which the bodies of the dead can disappear has been increased;

Multiplayer
- the network part of the game has been optimized, which has significantly reduced the amount of traffic used;
- improved anti-cheater system;
- fixed crashes when connecting to the server, when changing teams and when changing maps;
- fixed crash when trying to connect to GameSpy without an Internet connection;
- fixed crash when statistics collection is enabled;
- fixed crash when recording a demo video;
- fixed game freezing if observer mode was disabled on the server;
- fixed character death during respawn;
- fixed lack of pistol cartridges in the "Team vs. Team" mode;
- the character’s speed, jump height and control during flight have been changed;
- increased damage to the character and some costumes when falling;
- added the ability to run with "SVDm-2" and "SVUmk-2";
- the characteristics of some types of weapons have been changed;


Patch 1.6.02 for the game "S.T.A.L.K.E.R. Call of Pripyat". This patch brings a number of different fixes and improvements to both single-player and multiplayer play.

Changes:
- fixed a bug when the game was launched in windowed mode instead of full screen.
- changed the tessellation parameter which leads to increased performance for high-poly models.
- fixed a bug with taking config dumps when the changed parameters were not shown correctly.
- optimized playback of particles when interacting with water. - fixed a bug with the mouse button binding.
- reduced switching time between Windows windows and the game.
- the mechanism for synchronizing characters over the network has been optimized (the amount of traffic has decreased by approximately 3 times).
- fixed a bug with the appearance of bulbs with dynamic light in a client with low graphics settings.
- fixed a bug with a dedicated server crash when trying to log in from the server console.
- fixed a bug with a crash when receiving a screenshot or dump config when there was a loss in the network.
- the ability to auto-aim when firing from a bulldog or under-barrel grenade launchers has been removed.
- fixed a crash after a long game (in single player).
- added dedicated server functionality in which player statistics are still saved for some time after disconnection (console command sv_client_reconnect_time).
- the correct max ping limit value is shown in the remote administrator menu.
- Removed automatic switching to the best weapon in the inventory after picking up an artifact in multiplayer.
- fixed a bug with the appearance of an underbarrel grenade in an underbarrel grenade launcher.
- Fixed a bug with profile transfer.
- improved quality of dynamic shadows.
- Fixed numerous crashes in the network game.
- improved system for combating cheaters.
- the character’s speed, jump height and control during flight have been changed.
- the characteristics of some types of weapons have been changed.
- fixed crash with the message "No available phrase to say, dialog".
- fixed crash with the message "No available phrase to say, dialog".
- fixed freeze before talking with Kowalski after leaving laboratory x8.
- improved support for integrated video cards Intel GMA G43/45 and higher

23
May
2011

S.T.A.L.K.E.R. Call Of Pripyat - Sigerous Mod 1.7 (2010)

Creating your own storyline, introducing new key characters, a new quest line, changing and expanding the original game world. - The storyline has been changed - The number of added quests (46) - A huge number of new characters. - At night, all NPCs practically cannot see. - Changed HUD, adding new features...

Year of release: 08/26/2010
Genre: fashion


Developer's website: http://sigerous.ru
Interface language: Russian
Platform: PC * OS: Windows XP/Vista/Win7


03
Jan
2009

S.T.A.L.K.E.R Clear Sky - a set of modifications and other things for versions from 1.5.03 to 1.5.07 (2009)

Contains modifications: sound, graphic, symbolic) (Winter Mod, activation of artifacts, glasses or a helmet for a costume (limiting the view)), animals mod is generally a masterpiece) K.A.S. And I just liked the mod!! Patches, spawner for Summoning monsters, weapons or people (cheating program but interesting)).Patches: 1.5.04,1.5.05,1.5.07,as well as nocd for these...

S.T.A.L.K.E.R Clear Sky - a set of modifications and other things for versions from 1.5.04 to 1.5.07
Year of manufacture: 2009
Genre: Action
Developer: GSC Game World
Publisher: THQ devsite: http://cs.stalker-game.com/ru/
Interface language: Russian
Platform: Windows XP SP3
Recommended processor: Core 2 Duo 2.2 GHz memory: 1.5
GB video card: 256


03
but I
2010

Mod OGSM CS 1.6.1 for S.T.A.L.K.E.R.: Clear Sky (2010)

The mod is intended as an attempt to return to the game the gameplay and atmosphere that you expect from the original game, but much of it turns out to be raw and undeveloped or completely cut out. Initially, no purely tasteful innovations or changes in the genre towards realism or role-playing games are expected. The purpose of the mod is solely to bring the game...

Year of manufacture: 2010
Genre: MOD
Developer: OGSM Team
Publisher: OGSM Team
Interface language: Russian
Platform: PC Windows XP SP3; Pentium IV 2.2 GHz/Athlon XP 2200+; 2000 MB of RAM (preferably); 300 MB of free hard disk space (min 25% of free disk space);


20
Jun
2010

S.T.A.L.K.E.R.: Call of Pripyat Sigerous Mod COP 1.6 (2010)

Global mod, with a change in the storyline.

Year of manufacture: 2010
Genre: Mod
Developer: Bolotov Nikolay (GeJorge or Nick_Mondyfic)
Publisher: Bolotov Nikolay (GeJorge or Nick_Mondyfic)
Developer's website: http://www.sgm-mod.ru
Interface language: Russian
Platform: PC Windows XP SP3; Pentium IV 2.2 GHz/Athlon XP 2200+; 2000 MB of RAM (preferably); 500 MB of free hard disk space (min 25% of free disk space); DirectX 8.0 - compatible video card of GeForce 5900/Radeon 9600 XT level; DirectX 9.0 - compatible sound card; Keyboard, mouse Installed S.T.A.L.K.E.R.: Call of Pripyat with patch 1.6.0.2


08
Apr
2012

S.T.A.L.K.E.R MOD v 2.0 for Counter-Strike 1.6 (2012)

STALKER (pack csr) – This is a mod for those who love the Stalker lifestyle in the CS game. The game has a nice interface. Updated database of gunshot sounds. Sprites, an inactive SOP(PE) base has been added. The graphics of the weapons have been changed in the game as in the game S.T.A.L.K.E.R. New characters and new costumes await you.

Year of manufacture: 2012
Genre: MOD
Developer: REDEMAX personal xclusive
Publisher: REDEMAX
Developer website: cs-redemax.com
Interface language: Russian


28
Jul
2009

Prefabricated Mod for S.T.A.L.K.E.R version 1.0004 (2009)

Prefabricated by Me Mod. It turned out to be an excellent modification for me. I put it in

Year of manufacture: 2009
Developer: GSC GameWorld
Publisher: RwoR-HoMe
Developer's website: http://www.gsc-game.ru/
Interface language: RU
Platform: Windows XP/Vista Minimal*
System: Windows 2000/XP; *
Processor: 2.2 GHz; *
Memory: 512 MB; * Video card: nVidia GeForce 5700 class with 128 MB of video memory; * Audio card: DirectX-compatible; *
Hard drive: 10 GB of free space; * DirectX 9.0c. Recommended *
System: Windows 2000/XP; *
Processor: Intel Core Duo E6400; *


06
May
2010

S.T.A.L.K.E.R.: ARS Call of Pripyat Mod (2010)

Global mod, with expanded gameplay.

Year of manufacture: 2010
Genre: Mod
Developer: ARS Team
Publisher: ARS Team
Developer website: http://ars-team.ru
Interface language: Russian
Platform: PC Windows XP SP3; Pentium IV 2.2 GHz/Athlon XP 2200+; 2000 MB of RAM (preferably); 300 MB of free hard disk space (min 25% of free disk space); DirectX 8.0 - compatible video card of GeForce 5900/Radeon 9600 XT level; DirectX 9.0 - compatible sound card; Keyboard, mouse Installed S.T.A.L.K.E.R.: Call of Pripyat with patch 1.6.0.2


02
Jun
2013

S.T.A.L.K.E.R.: Call Of Pripyat - Valley of Rushes (2013)

A new plot that does not intersect with the plot of the original game. The story of a simple stalker named Max, who decided to earn extra money before leaving the Zone. All actions in the mod will take place in one new location. In fashion there will be somewhere to wander, there will be something to look for, there will be someone to shoot at, there will be something to think about.

Year of manufacture: 2013
Genre: Mod
Developer: Den-Stash
Publisher: Den-Stash
Interface language: Russian
Platform: PC
Platform: Windows® XP SP3 / Windows® Vista SP2 / Windows® 7 SP1
Processor: Intel Core 2 Duo E6400/Athlon 64 X2 4200+
Memory: 2 GB
Video card: nVidia GeForce GTS 450/RADEON HD5770 Free hard drive space: 5 GB


22
May
2011

S.T.A.L.K.E.R. Call Of Pripyat - Slayer_Mod 0.17 (2011)

1. The Cordon location is connected and fully populated 2. The start of the game has been postponed. The GG starts at Cordon. 3. Your own storyline at Cordon. -quest from Ovcharov "Find the missing soldier's PDA" -quest from Sidorovich "Find a suitcase with Sidorovich's swag" -quest from the Merchant "Help the bandit Kocherga escape from the stalkers' base" -quest from Varan "Find out what happened...

Year of manufacture: 2011
Genre: fashion
Developer: slayer_kch
Publisher: slayer_kch
Interface language: Russian
Platform: PC * OS: Windows XP / Vista / Win7
Minimum configuration: * CPU: dual core 1.8 GHz * RAM: 2 Gb * VRAM: 512 Mb * DirectX: 9.0c * HDD: 4 GbUpdate to version 1.5.07 Patch version 1.5.07, which makes a number of changes to single and online play . We recommend that everyone read the list of changes and other important information about the patch. Saved games of versions 1.5.04 and 1.5.05 will work in version 1.5.07 Attention! The patch is installed only on the Russian licensed version of the game! Synchronized...Publisher: GSC Game World
Interface language: Russian
Platform: Windows XP


They are released mainly on version 1.6.02. Many players have a question: How to patch the game Stalker Call of Pripyat. Perhaps when installing a patch, you encounter various errors, but how to avoid them and successfully install patches will be discussed in this article. Before we start talking about installing patches, it’s worth dividing the installation options into two categories. For users with a licensed version of the game and those who unfortunately preferred to use a pirated version. Let's start with the first option since it is the most correct and does not require much effort.

By the way, before we begin, let’s define the concept of what a patch is and what it is needed for. The developers have released two patches for the game Stalker Call of Pripyat - 1.6.01 and 1.6.02. The patch is a kind of game update and is designed to improve and correct various crashes and errors made by the developers in both single-player and multiplayer games.

Let's look at how to patch a licensed game to version 1.6.02.

To do this, you will need the patch itself, which is designed as an installer. Next, we launch the installer, which itself will determine the path and folder in which your game was previously installed. After installation is complete, the game will ask you to enter the activation key that you should have had with the disk. In general, as was written above, there are no problems when installing on a licensed game.

How to patch the pirate Stalker Call of Pripyat to version 1.6.02?

But there is a category of players who use illegal versions of the game, called “pirates”, and the main problem lies in how to patch it to the required version, in our case 1.6.02. When running the official patch, the installer will report an error indicating that the installer cannot find the installed game, although it is already installed. This is a familiar situation for some, isn’t it? A small file that will help you get out of this situation when launched will make some changes in the registry and the game will be able to successfully go through the update process to the version you need. Links to the required files will be provided at the end of this article.

What is the file and how to edit it correctly.

We will need an archive downloaded from the link below called stk_cop.rar, which will contain the file stk_cop.reg. We will edit this file using a standard program that is available in any Windows OS called Notepad. Right-click on the stk_cop.reg file from the drop-down list, select open with where you need to select the notepad program. When you open the file, its contents will look like below:



"InstallLang"="en"
"InstallSource"="stkcop-sj-rus-pack-r"
"InstallVers"="1.6.00"
"InstallCDKEY"=""
"InstallUserName"=""
"UnInstConfirm"="Delete saved games and profiles?"
"InstallPatchID"=dword:00002eda

In this code we will be interested in the item "InstallPath"="d:\\Program Files\\GSC World Publishing\\S.T.A.L.K.E.R. - Call of Pripyat" which is directly responsible for the path where you installed the game. Therefore, if your installation path differs from the one given above, write it yourself and save the file. After saving, all you have to do is run it. In order not to correct the file, install the game to the path D:\\Program Files\\GSC World Publishing\\S.T.A.L.K.E.R. - Call of Pripyat, you can specify this path when installing the game, having previously created these folders. After changes are made to the registry and the game is patched, an activation key will be required when starting it. To prevent this from happening, you need to install nodvd. How to install it is to simply copy the file located in the archive to the Bin folder and agree to the replacement. The link where you can download it is below.

Links you will need:
Download archive with Reg file
Download patch 1.6.02

Conclusion: In order to avoid problems with installing patches and achieve maximum stability of the game with mods, purchase a licensed version of the game Stalker Call of Pripyat.

You can buy a licensed game by clicking on the link below: