Stalker call of Pripyat description of artifacts. Caches and artifacts

The most avid players of computer games, namely Stalker, are interested in looking for artifacts. The game is quite interesting, it makes you think and puzzle over this issue. After all, for those who possess artifacts, new opportunities open up in the game. The game "Call of Pripyat" has many artifacts that need to be discovered while passing its levels. We will tell you where to find the Call of Pripyat artifacts.

Finding and types of artifacts

There are the most basic and important ones; you should find them first. What impact do they have, and where can you find artifacts in Stalker?

Kolobok

It is not easy to find; it is distinguished by its rarity. Helps to recover from any damage, adds health by 4 points. Weighs 0.5 kg. The Kolobok artifact is radioactive (+2). There is an opinion that this artifact affects the genetics of its owner. But this is not confirmed by scientists. You need to look for this artifact in the anomalies “Plavni” and “Sosnodub”. In the location "Zaton" - swampy area, west. Location "Jupiter" in the northern part. “Kolobok” appears in those areas where high levels of radiation and chemical pollution are recorded.

Crystal

It has heat-absorbing properties and protects against excess heat. Helps withstand high temperatures in “Frying” conditions. It doesn't heat up, doesn't get hot. Its thermal protection is +3. The artifact weighs 0.5 kg. Emits radiation (+1). You can find “Crystal” if you look in “Zaton”, on a burnt out farm.

Blood of Stone

An artifact that helps neutralize chemical effects. But if the defeat is big, it will not help. Its owner is protected from chemical exposure by 3 points. The radioactivity of “Blood of Stone” is +1. Weight – 0.5 kg. Can be found in anomalies, namely in Sosnodub. Also found in the southern caves of the burnt out farm in Zaton.

Hunk of meat

One of the most useful and important artifacts. The organic substance “Hunk of Meat” has a very high level of protection against chemicals. Protects the owner by absorbing contaminated air. The protection of this artifact from chemical exposure is +6. Emits radiation (+2). Weighs 0.5 kg. You can find it if you get into the Zaton caves, which are located under the burnt out farm.

Night star

A jumping, glowing artifact that has very useful properties. May reduce gravity. It will come in handy if the backpack is very heavy. “Night Star” reduces the weight of your burden, which helps you quickly get away from the enemy. The heaviest weight this artifact can carry is +4. He himself weighs 0.5 kg. Has a low radiation level (+1). You can find the Night Star artifact in the Backwater, namely in the Springboard anomaly behind the Dredger.

Flame

"Call of Pripyat": where to find the "Flame" artifact? This is a very rare, extremely useful artifact. It's hard to find, but the owner gets a big plus. This artifact emits infrared rays that affect wounds. By using the “Flame” artifact, you can very quickly get rid of severe skin damage. Despite its origin in places of high temperature, it is not hot. You can find the “Flame” artifact in some anomalies: “Bitumen”, “Frying”, “Cauldron”. But it is formed very rarely.

Firefly

A very useful artifact and very rare. Restores the seriously wounded, heals the most extensive damage. Adds health by 6 points. The radioactivity of this artifact is great. Finding "Firefly" is difficult. It is found where the level of chemical damage is high: in “Soda”, “Concrete Bath”, “Vine”, “Floats”.

Inversion

It will be very useful if you find yourself in a radioactive zone or “swallow” radiation. It absorbs harmful substances. You can find the “Twist” artifact in the “Backwater”, namely in the “Claw” anomaly or under a burnt out farm.

Stone Flower

Protects the wearer from the mental effects of mutants. The protection factor is +3. You need to look for this artifact in the “Backwater”, in the center of the “Claw” anomaly.

A popular game is "Call of Pripyat". I hope our article will help you find artifacts.


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The “Seeker” achievement in S.T.A.L.K.E.R.: Call of Pripyat unlocks after finding 23 artifacts. Artifacts are mysterious formations with unique properties that appear in places of anomalies after emissions. Emissions in the Zone occur once or twice a day. The location of old artifacts in the anomalies changes. All artifacts in S.T.A.L.K.E.R.: Call of Pripyat are generated by thermal, chemical, electrical, radiation, organic and gravitational anomalies. Each anomaly generates a family of two or three artifacts of a similar type, which differ in appearance and the strength of their impact on the host’s body.

The impact can be both positive and negative. Most often it is negative, since radiation negatively affects the protagonist’s body. Therefore, it is necessary to select artifacts in such a way that the resulting negative effect is smoothed out and does not cause damage to health. For example, the negative effect of two Goldfish (radiation +6) is offset by the positive properties of two Bubbles (radiation -8) and there is still room for an Eye (radiation +2). The number of simultaneously used artifacts in a suit is limited by special cells. You can add additional slots for artifacts at Skadovsk from a technician or at Yanov using modifications that require tools for fine work and calibration.

The probability of finding rare artifacts in the Zone increases after; in anomalies, Goldfish, Flame, Firefly, Snowflake and Bubble begin to appear more often. Detectors help find artifacts, and exoskeletons and overalls help protect against the negative influence of the environment while scanning anomalies. The best detectors “Veles” and “Svarog” can be obtained during the passage of the main plot. The exoskeleton can be ordered at any time from Shustroy for 60,000 rubles or bought from Sych for 45,000 rubles at “Skadovsk” in Zaton after receiving the “” achievement; you can also find the exoskeleton for sale from the Hawaiian in Yanov after receiving the “” or “” achievements.

Artifacts are the main source of income for stalkers. Beard from Skadovsk is the only artifact dealer in Zaton, the vicinity of Jupiter and Pripyat. He also issues orders for their search and delivery. The reward depends on the rarity of the artifact; it can reach 24,000 rubles per piece. If you take the order, but do not complete it, free stalkers Kuvalda and Greben will appear on Zaton, who will complete the task for Beard for Degtyarev. No one forbids taking advantage of the opportunity and ransoming or taking away the found artifacts from the mercenaries, and then giving them to Beard for a reward.

Artifacts in "Stalker: Call of Pripyat":

Compass, Heart of the Oasis, Changed helm, Changed insulator, Anomalous plant - are not included in the list of required artifacts. If you give the Heart of the Oasis to the scientists from the bunker in the Vicinity of Jupiter, the rare artifact will affect the ending of the game.

ViewNameLocationEffectPrice
Night star Backwater Neighborhood of Jupiter: Anomaly "Bitumen".Max. weight +4 kg., Radiation +16000RU
Gravity Backwater: Dredger; Neighborhood of Jupiter: Anomaly "Bitumen".Max. weight +8 kg., Radiation +212000RU
gold fish Backwater: Dredger, Claw Anomaly; Pripyat: School.Max. weight +12 kg., Radiation +318000RU
Mom's beads Backwater Neighborhood of Jupiter: Cement factory.Wound healing +2, Radiation +16000RU
Eye Backwater: Burnt Farm, Anomaly “Cauldron”, Anomaly “Circus”; Neighborhood of Jupiter: Anomaly “Ashes”, Anomaly “Bitumen”.Wound healing +4, Radiation +212000RU
Flame Backwater: Anomaly "Circus"; Pripyat: Anomaly "Vulcan".Wound healing +6, Radiation +318000RU
Soul Backwater: Swamp, Anomaly "Sosnodub"; Neighborhood of Jupiter Pripyat: Department Store, Vine Anomaly.Health recovery +2, Radiation +26000RU
Kolobok Backwater: Swamp, Sosnodub Anomaly.Health recovery +4, Radiation +212000RU
Firefly Backwater: Swamp; Neighborhood of Jupiter: Anomaly "Floats"; Pripyat: In the courtyard of the building between the Department Store and the Dorm, Anomaly "Vine".Health recovery +6, Radiation +318000RU
Battery Backwater: Anomaly “Iron Forest”, Anomaly “Scar”; Neighborhood of Jupiter: Utility yard, Parking lot.Recuperation +2, Radiation +16000RU
Dummy Neighborhood of Jupiter: Parking; Pripyat: Old KBO.Recuperation +4, Radiation +212000RU
Snowflake Backwater: Anomaly "Iron Forest"; Pripyat: Roof of the Yubileiny KBO.Regeneration +6, Radiation +318000RU
Jellyfish Backwater: Dredger, Claw Anomaly; Pripyat: School.Radiation -24000RU
Inversion Backwater: Dredger, Claw Anomaly, Caves under the burnt out farm.Radiation -38000RU
Bubble Backwater: Caves under a burnt farm; Neighborhood of Jupiter: Quarry, Concrete Bath Anomaly; Pripyat: Department store.Radiation -412000RU
Crystal Backwater: Burnt out farm; Pripyat: Anomaly "Vulcan".Thermal Protection +3, Radiation +12000RU
Fire ball Backwater: Burnt out farm, Cave under the burnt out farm, Anomaly “Circus”; Neighborhood of Jupiter: Anomaly “Bitumen”, Anomaly “Ashes”.Thermal Protection +6, Radiation +24000RU
Blood of Stone Backwater: Swamp, Anomaly "Sosnodub"; Neighborhood of Jupiter: Anomaly "Plavni".Chemical protection +3, Radiation +12000RU
Hunk of meat Backwater: Caves under a burnt farm, Swamp, Anomaly “Sosnodub”; Pripyat: Department store.Chemical protection +6, Radiation +24000RU
Stone Flower Backwater: Caves under the burnt out farm, “Claw” Anomaly.Psi Defense +3, Radiation +13000RU
Moonlight Backwater: Anomaly "Iron Forest"; Neighborhood of Jupiter: Parking lot.Psi Defense +6, Radiation +26000RU
Sparkler Backwater: Iron Forest anomaly.Electrical Defense +3, Radiation +12000RU
Flash Backwater: Scar Anomaly, Iron Forest Anomaly; Pripyat: Roof of the Yubileiny KBO, Old KBO.Electrical Defense +6, Radiation +24000RU
Compass Backwater: Noah's old barge (the "Compass" task is given by Beard during the resolution of the conflict between and).Thermal Defense +3, Chemical Defense +3, Psi Defense +3, Electrical Defense +3, Recuperation +2, Radiation +410000RU
Heart of the Oasis Neighborhoods of Jupiter: Ventilation complex (given by Professor Ozersky from the scientists’ bunker).Health recovery +2, Strength recovery +2, Wound healing +2, Saturation +1, Radiation +47000RU

The influence of the Heart of Oasis on the ending of “Stalker: Call of Pripyat”

Stories about the Oasis ceased to be legends: more and more often in conversations of stalkers those who were able to find the way to this secret anomaly were mentioned. The flow of searchers does not dry out, which the bandits continue to take advantage of. Newcomers fall for the offer to show the way to the Oasis, but the matter usually ends in robbery somewhere away from the stalker paths.

1. Near the stone behind the bush there is an under-barrel grenade launcher “Koster”, 3 VOG-25 grenades for it and a PSO-1m optical sight.

2. Hidden between a bush and a thin tree are 2 energy drinks, 2 first aid kits, 180 Kalashnikov rounds and 180 NATO rounds.

3. (he and 4 are outside the map) Under the wooden structure there is a first aid kit, a bandage and 2 RGD-5 hand grenades.

4. Hidden in the bush (directly in line with the picture) were 3 energy drinks, 2 first aid kits, 120 rounds of Kalashnikov ammunition and 2 portions of “Barvinok” tablets.

(Attention! Energy drinks tend to roll and hide from the secretion site!)

5. Under the tree, an SVD-2m sniper rifle and 10 rounds of 7.62x54 7N1 mm cartridges await you.

6. Sasha Gray is “basking” under a small Christmas tree, 120 members to her

7. Climb around the tractor, inside - 2 bandages and a first aid kit.

8. On the tree near the dredger there is a first aid kit and 2 radio protectors. Be afraid of radiation. Get it out with bullets.

9. Go down to the water, under the structure there are 150 rounds of 9x18 mm and 100 rounds of 9x19 mm.

10. Go up the stairs in the burnt house, then take the Vintar-VS sniper rifle.

11. Near the stone behind the tree there is a Viper 5 SMG, 150 rounds of 9x19 mm ammunition for it and two RGD-5.

12. We climb onto the pipe, on the supporting structure, without flying off the pipe, we take 3 bandages, bottles of vodka and 2 energy drinks.

13. Behind the bush, where the pipe goes underground - 2 first aid kits and 3 bandages.

14. In the house under the table there is bread, sausage, 2 bottles of vodka, 2 energy drinks and canned food.

15. Under the house there is a TRs-301 assault rifle, 120 NATO rounds and a bandage.

16. Entrance to the tunnel, and at the end - an antidote, 2 first aid kits, 2 bandages, 2 anabiotics.

17. There are 2 first aid kits and 3 F1 grenades near the stone.

18. There are 2 canned goods in the back of the truck. The car itself is radioactive.

19. There will be some old cars in the building, inside one of them is an AKM-742, plus 180 rounds of ammunition for it.

20. Climb up the stairs into the attic, on the left there will be a SPSA-14 shotgun and 20 charges of shot.

21. Look for an atom-shaped mark. Nearby there will be 3 army first aid kits and 10 charges for the Gauss cannon.

22. In the cab of the truck – 150 rounds of 9x19 mm ammunition and a “Marta” pistol.

23. On the boat there is an Il-86 assault rifle and 120 NATO rounds of ammunition in a visible place.

24. Under the seat of the car there is a first aid kit and 120 rounds of Kalashnikov ammunition. It’s a little difficult to get, but it’s possible!

25. There will be a table, in the table there is a Black Hawk pistol and 150 rounds of 45-caliber ammunition for it.

26. Radioactive car again. In the cabin - 90 rounds of 9x39 SP-5 mm for Vintar, 120 rounds of NATO.

27. There will be a tree whose crown develops in two, and between the crowns there are two bandages, a radioprotector, periwinkle and two antidotes.

28. Enter the building. There will be blue army first aid kits hanging out somewhere – that’s where the secret lies. There are also 10 cartridges for Gauss, you need to both shoot and turn around.

29. Under the stairs there are 100 rounds of 45 caliber and 18 rounds of Vintar.

30. Between the stones there are 3 bandages and 2 antirads.

31. Between the cabin and the body of the car there is a compartment where there is an M203 under-barrel grenade launcher and 3 M203 grenades for it.

32. Climb under the stone, there is a SIP-t M200 pistol, 150 rounds of 45 caliber ammunition for it, 3 energy drinks, 3 first aid kits, 3 bandages, 2 antiradicals, 2 canned food.

33. Difficult secret. First, climb onto the stinking tank, jump from it to the roof of the gas station, and then rummage around and find the “Zarya” overalls and a bottle of vodka.

34. First, kill and bribe the mercenaries with food. Then go to the roof of the building, where there are a lot of shelves. Look under the canopy where the main crowd of mercenaries sat - there we have 2 army first aid kits, 3 bandages, Periwinkle and “Hercules”.

Artifacts are quite radioactive and have negative effects along with positive ones. All artifacts are divided into classes and have a number of unique physical characteristics of their impact on a living organism, relative to the environment of their origin. According to the nature of their origin, they are divided into six main groups - gravitational, chemical, radiation, thermal, organic and electrical.

View Name Location / Anomaly Properties Price


Jupiter: Bitumen Anomaly.

Max. weight +4 kg.
Radiation +1
6000 RU
Backwater: Dredger
Jupiter: Bitumen Anomaly
Max. weight +8 kg.
Radiation +2
12000 RU
Backwater: Dredger, Claw Anomaly
Pripyat: School.
Max. weight +12 kg.
Radiation +3
18000 RU
Zaton: Burnt out farm,

Jupiter: Cement Plant
Healing of wounds +2
Radiation +1
6000 RU
Zaton: Burnt out farm,
Anomaly "Cauldron", Anomaly "Circus"
Jupiter: Ashes Anomaly,
Anomaly "Bitumen"
Healing of wounds +4
Radiation +2
12000 RU
Zaton: Circus Anomaly
Pripyat: Anomaly "Volcano"
Healing of wounds +6
Radiation +3
18000 RU

Jupiter: Quarry, Anomaly
"Concrete bath"
Pripyat: Department Store, Anomaly "Vine"
Health +2
Radiation +2
6000 RU
Backwater: Swamp, Sosnodub Anomaly Health +4
Radiation +2
12000 RU
Backwater: Swamp
Jupiter: Float Anomaly
Pripyat: Between the Department Store and the Dormitory, Anomaly "Vine"
Health +6
Radiation +3
18000 RU
,
Anomaly "Scar"
Jupiter: Utility yard, Parking lot.
Stamina +2
Radiation +1
6000 RU
Jupiter: Parking
Pripyat: Old KBO.
Stamina +4
Radiation +2
12000 RU
Backwater: Iron Forest Anomaly
Pripyat: Roof of the Yubileiny KBO
Stamina +6
Radiation +3
18000 RU
Backwater: Dredger, Claw Anomaly
Pripyat: School
Radiation -2 4000 RU
Backwater: Dredger, Claw Anomaly,
Caves under a burnt out farm.
Radiation -3 8000 RU
Zaton: Caves under a burnt out farm
Jupiter: Quarry, Concrete Bath Anomaly
Pripyat: Department Store
Radiation -4 12000 RU
Zaton: Burnt Farm
Pripyat: Anomaly "Volcano"
Thermal protection +3
Radiation +1
2000 RU
Backwater: Burnt-out farm, Cave under the burnt-out farm,
Anomaly "Circus"
Jupiter: Bitumen Anomaly, Ashes Anomaly
Thermal protection +6
Radiation +2
4000 RU
Backwater: Swamp, Sosnodub Anomaly
Jupiter: Float Anomaly
Chemical protection +3
Radiation +1
2000 RU

Zaton: Caves under a burnt farm,
Swamp, Anomaly "Sosnodub"
Pripyat: Department store.

Chemical protection +6
Radiation +2
4000 RU
Backwater: Caves under the burnt out farm, “Claw” Anomaly Psi Defense +3
Radiation +1
3000 RU
Backwater: Iron Forest Anomaly
Jupiter: Parking.
Psi Defense +6
Radiation +2
6000 RU
Backwater: Iron Forest Anomaly Electrical protection +3
Radiation +1
2000 RU
Backwater: Scar Anomaly, Iron Forest Anomaly
Pripyat: Roof of the Yubileiny KBO, Old KBO
Electrical protection +6
Radiation +2
4000 RU
Zaton: Noah's old barge + gives out Beard for the quest solving the problem between bandits and stalkers Thermal protection +3
Chemical protection +3
Psi Defense +3
Electrical protection +3
Stamina +2
Radiation +4
10000 RU
Jupiter: Ventilation complex (task “Oasis” is given by Professor Ozersky from the scientists’ bunker) Health +2
Stamina +2
Healed wounds +2
Saturation +1
Radiation +4
7000 RU
Jupiter: Tunnel west of the cooling tower (quest Variable psi radiation) Radiation +6 6000 RU
Zaton: Dredger (quest Brody - quest Strange Glow) Radiation +6 3000 RU

How to use Artifacts in Stalker Call of Pripyat

There are no special containers for collecting and carrying artifacts; stalkers calmly carry all found specimens in backpacks. Such artifacts do not interact with the main character and do not have a negative effect on him. The use of artifacts occurs thanks to special cells built into a protective suit or body armor. The number of cells at the start is limited to two, but their number can be increased by upgrading and modernizing the suit from the technician Azot (sits at Yanov station, location Vicinity of Jupiter) and Cardan (at Skadovsk, location Zaton). When placing artifacts on the belt of an armored suit, do not forget about the negative properties - this can not only damage your character’s health, but also lead to death.

When interacting with artifacts, it is worth remembering the mutually exclusive effects. For example, if you want to increase the carrying weight of a suit, you need the following combination of artifacts: 2 Goldfish (+24 weight +6 radiation) + 1 Gravity (+8 weight +2 radiation) + 2 Bubbles (-8 radiation). Thus, he receives only a positive effect, in the form of increased bearable weight by 32 kg, without the negative effects of radiation.

Buying and selling artifacts

Collecting and selling artifacts is quite a profitable activity, bringing in an impressive income, considering that the price of one artifact on the stalker market can reach up to 24,000 RU. Pricing is regulated by demand and rarity, so in addition to searching on your own, you can take tasks from merchants to search for rare specimens. On Zaton, such a buyer is Beard, and if you build a relationship with him correctly, for example, complete the Strange Glow quest and bring him the Altered Steering Wheel artifact, he will give an amount higher than the nominal amount.

How to look for artifacts in Stalker Call of Pripyat

In Stalker Call of Pripyat, the search is carried out exclusively with the help of detectors that have different prices and functionality. The Svarog detector is considered the most advanced. Unlike the previous parts of the trilogy, artifacts spawn exclusively in anomalies, and the formation of artifacts in them occurs immediately after the release. All anomalous formations are quite radioactive and, depending on their origin, toxic, and staying in them for a long time without special equipment will lead to the death of the people. Therefore, carefully select an armored suit, comparing its protective characteristics with the interaction environment. There are also special medications in the game that allow you to fight radiation, psionic radiation, burns and electric shocks - Mexamine, Psi-blockade, Radioprotector, Periwinkle, Scientific First Aid Kits and Antidote. By the way, the appearance of rare artifacts can double if Degtyarev receives the experienced stalker achievement.

Unique and quest artifacts

Some of the artifacts presented in the game have the status of unique or quest items, and some can indirectly or directly affect the ending of the game. Such instances include the Heart of the Oasis (Oasis scientists quest), Altered Helm (Beard's Strange Glow Quest), Altered Insulator (Alternating Psi Radiation Quest), Compass (quest with Noah), Kolobok and a Hunk of Meat (Garik's Quest).

List of all artifacts in the game Stalker Call of Pripyat

This list fully reflects the entire range of artifacts of the game Stalker Call of Pripyat, it provides information about positive and negative effects, their visual display, price, name of anomalies and game locations with spawn locations.

Pistols

PhotoNameCaliberAccuracyConvenienceDamageSpeedPatr.WeightPrice
- Pmm9x1823 37 15 7 8 0,53 700
- PB-1s9x1829 38 14 6 8 0,73 730
- Fora-129x1826 37 16 7 12 0,88
- Volker-P9m9x1931 39 17 8 16 0,77 1280
- Martha9x1924 35 17 7 15 1,07 1500
- KhPSS-1m9x1922 35 18 6 15 1,07 1600
- Cora-919.45 ACP22 35 21 6 7 1,14 1600
- SIP-tM200.45 ACP27 36 21 7 12 0,73 3500
- UDP Compact.45 ACP29 34 20 7 12 0,79 3400
- Black Hawk.45 ACP30 32 24 6 8 1,75 3400

Shotguns

PhotoNameCaliberAccuracyConvenienceDamageSpeedPatr.WeightPrice
- Sawed-off shotgun12x764 30 24 37 2 1,99
- Shotgun12x7628 18 25 37 2 3,19
- Chaser 1312x7618 21 25 3 7 3,32 3000
- SPSA 1412x7618 19 25 5 8 4,76 10000
- Bumper12x7624 17 25 6 12 3,54 9000

Slot machines

PhotoNameCaliberAccuracyConvenienceDamageSpeedPatr.WeightPrice
- Viper 59x1916 31 17 23 30 2,64 6000
- AKM-74/2U5.45x3913 26 14 22 30 2,86 4000
- AKM-74/25.45x3915 24 15 21 30 3,44 4000
- AS-96/25.45x3919 21 15 21 30 4,16 15000
- IL 865.56x4518 23 15 23 30 4,16
- TRs-3015.56x4523 27 14 26 30 2,87
- SGI-5k5.56x4525 19 16 22 30 4,66 8000
- Grom-S149x3921 21 19 22 20 3,67 20000
- GP-375.56x4524 25 15 24 30 3,76 20000
- SA "Avalanche"9x3928 26 20 22 20 2,50 9500
- FT-200M5.56x4528 23 15 25 30 4,76 18400

Sniper rifles

PhotoNameCaliberAccuracyConvenienceDamageSpeedPatr.WeightPrice
- Vintar-VS9x3931 24 21 22 10 3,43 18000
- SVDm-27.62x5438 12 38 2 10 5,13 20000
- SVUMk-27.62x5433 24 25 3 10 4,63 15000
- Gauss gunACC43 28 43 1 10 6,00 30000

Grenade launchers, machine guns


PhotoNameTerm.EmailChem.Glad.Psi.HitArmorWeightPrice
- Mask0 0 11 2 9 0 0 4,00
- Steel helmet0 0 0 0 17 0 13 4,00
- Tactical helmet0 0 5 2 17 0 26 4,00
- "Sphere M12"0 0 5 2 22 0 28 4,00
- Helmet "Barrier"0 0 11 4 26 0 7 4,00

PhotoNameTerm.EmailChem.Glad.Psi.HitArmorWeightPrice
- Leather coat6 0 3 0 0 9 2 4,00 500
- Jumpsuit "Zarya"14 11 7 5 0 13 3 5,00 5000
- Jumpsuit "Wind of Freedom"15 14 8 5 0 19 3 4,00 6500
- PS5-M "Universal protection"11 11 7 4 0 22 5 7,00 6500
- Armored suit "Beryl-5M"11 6 6 2 0 26 9 9,00 12500
- Jumpsuit "Guardian of Freedom"18 19 13 9 0 26 9 8,00 18500
- PS3-9d "Armor of Debt"11 11 7 3 0 33 18 15,00 25000
- Armored suit "Bulat"16 11 7 5 0 30 18 12,00 25000
- Armored suit "Bulat"19 22 24 12 26 19 5 10,00 25000
- Body armor ChN-3a17 16 9 7 0 27 9 40000
- Exoskeleton16 16 16 6 22 34 19 60000

Artifacts

Artifact Hunt

Artifacts are the most valuable items in the game's economy. It is for the sake of obtaining artifacts that hundreds of stalkers wander through the zone of radioactive contamination and climb into the most dangerous anomalies.

Single instances of artifacts can be found in secret caches, but most artifacts are found in anomalies. Moreover, if you extracted all the artifacts from one specific anomaly, then soon new artifacts will appear in this anomaly. Thus, anomalies are a renewable source of artifacts.

Artifacts are invisible to the human eye at a great distance; they appear only at a distance of one or two steps. Therefore, to search for artifacts it is necessary to use special detectors. You can remove or hide the detector by pressing the “O” key.


Detector Response
The simplest detector that signals the approach to an artifact using a light bulb and a sound signal. If we get closer to the artifact, the signal sounds more often; if we move further away, the signal fades out. Cost: 500 rubles.
Detector Bear
A circular detector showing which side the artifact is located on. By sound you can determine the distance to the artifact. Cost: 1,000 rubles.
Detector Veles
A full-fledged detector that allows you to see the location of the artifact on a two-dimensional screen. With such a detector, it is possible to find rarer artifacts that previous detectors do not notice. Cost: 2,000 rubles.
Detector Svarog
Shows the location of both artifacts and dangerous areas of the anomaly. With such a detector, you can safely walk through the most dangerous anomalies, avoiding all traps. The only negative is that it is difficult to see artifacts on the screen; it is better to look for them with Veles. Cost: 12,500 rubles.

Found artifacts can be sold to other stalkers or to the buyer Borod (a merchant at the Skladovsk base). If you complete all of Beard's tasks, his reward for the artifacts will be much higher than the market value of the artifacts.

Artifacts can be used to strengthen your hero. Some types of armor have slots into which artifacts can be inserted. You can also improve the armor of technicians to make more connectors in them.

Inserted artifacts provide a wide variety of bonuses, but most of them are radioactive. In order to use artifacts normally, and not constantly use vodka or antidotes to remove radiation, you must first insert special anti-radiation artifacts, and then, on top of them, insert all other artifacts.

Artifact classification
S.T.A.L.K.E.R.: Call of Pripyat. Artifacts

PhotoNameIn what anomalyPropertyGlad.Price
Claw (Zaton)-2 radiation-2 4000
In the caves under the Burnt Farm (Zaton)-3 radiation-3 6000
Soda, Sosnodub, Plavni-4 radiation-4 12000
Cauldron, Frying, Ashes, Bitumen+2 healing+1 6000
Frying+4 healing+2 12000
Frying, Cauldron, Circus, Bitumen+6 healing+3 18000
Soda, Plavni+4 health+2 12000
Concrete bath, Slough, Vine, Soda, Pine oak+6 health+3 18000
Sosnodub, Soda, Plavni+2 recovery strength+2 6000
Iron Forest, Electra+2 recovery strength+1 6000
Scar+4 recovery strength+2 12000
Tripe, Electra+6 recovery strength+3 18000
Springboard behind the Dredger (Zaton)+4 kg max. weight+1 6000
Bitumen+8 kg max. weight+2 12000
Springboard, Funnel+12 kg max. weight+3 18000
Sosnodub, Funnel, Soda+3 chemical protection+1 2000
Soda+6 chemical protection+2 4000
Iron Forest, Tripe, Electra+3 el. protection+1 2000
Iron Forest, Tripe, Electra+6 el. protection+2 4000
Frying, Cauldron+3 thermal protection+1 2000
Circus+6 thermal protection+2 4000
Funnel, Carousel, Springboard, Claw+3 psi defense+1 3000
Iron Forest, Electra+6 psi defense+2 6000
Jupiter, Dredger
(exercise